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Noise Busters: Update 0.9.1.X




A considerable amount of changes have been made based on feedback. There shouldn't be too many big updates like this in the future as we tweak the systems to where they need to be.

Change Log: Version 0.9.1.0
Major System Additions:

-Pins can now be assigned to any key, except for Limit Breaks
-Pins can now be dropped by enemies
-Pins can now be sold for Yen

New Pins:
-Sliding Shock (Neku) – A single, slashing attack that launches foes and propels Neku. Combos with Shockwave.
-Counter Rounds (Any) – Passive: A small chance of firing energy rounds after taking damage.
-Thunderbolt (Any) – Summons a bolt of thunder with a high amount of stun.
-Ice Blow (Any) – Creates a lasting pillar of ice with multiple hits.

Character Changes: All
-Start up and end lag for far movement has been reduced significantly for all characters

Character Changes: Beat
-The range of Beat's Skid Turn has been increased
-Beat's Skid Turn now carries initial movement momentum farther.
-Beat can now move freely while using most of his Pins
-Beat's Shouba Da!! now lasts twice as long and gives double the amount of stat buffs.

Character Changes: Joshua
-Joshua's Energy Rounds now fire faster and more frequently.
-Joshua's Spear Me allows him to move slowly with the attack.
-Joshua's Draw Unto Me hits more often and grows faster.
-Damage of Draw Unto Me greatly increased
-Gauge Fill Rate of Draw Unto Me decreased

Character Changes; Shiki
-Shiki's get-up after fall time was decreased.
-Mr. Mew's HP was increased

Fixes:
-AI movement option wasn't being used.