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Custom editor #1

  • Wano
  • 07/23/2015 01:01 PM
  • 1368 views
Hey guys!

I'm really sorry for my current absence, in fact I was working hard on an android app for some weeks. You can take a look on it by clicking on this so sweety kitty :

You are telling me :
Well, now... what about the real project ?


I'm coming to that, don't worry!

This last week I worked on my personal editor, I totally remade it. I made a short vidéo describing some effects I can do (sorry for poor quality, it's really better for real don't worry).




That's all for my return. This week, I will work on the CBS again. I will also try to search for a better video recorder...

Posts

Pages: 1
Hmmm... depending on *some stuff*, this could actually end up being the next RPG Maker, that 3D RPG Maker everyone dreams of.
Now, the things it depends is... first of all, are you thinking about making the engine commercial? And second one is, how difficult is making graphics for it. Third one would be how expandable will it be.

--NOW BACK TO TOPIC! This is terrific. And the reason why I got out of topic before is because I would pay for it xD!
CashmereCat
Self-proclaimed Puzzle Snob
11638
This is... what what what this is pretty fantastic. You could make some great games with this. It's like the 3d RPG Maker everyone's always wanted, except it only uses 2D sprites so you don't have to know how to model and all that jazz. This could blow up big.
that 3D RPG Maker everyone dreams of

It's like the 3d RPG Maker everyone's always wanted


Waw really? Thanks, nice to hear. :3

are you thinking about making the engine commercial?


I seriously don't know. That could be a great experience for me, but it would slow my game production. In fact, this actually is only a map editor, not a game editor. I will think about it if people are really interested in and if it worth a try.

how difficult is making graphics for it


For sprites or autotiles it's like any RPG maker graphics. For 3D objects you need to have 3D Studio max to model your objects, for textures you'll need to use the unwrap mode. That's not difficult to use for me, and I know 1% of how to trully use a 3D model engine. :p

Well, I will think about that.
Pages: 1