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Devlog 44







Hey guys! This weeks I’ve been tweaking yet more features. Last week I redid the hairdryer and this week I’ve continued this trend and redone the copter. It now works correctly in the new system, searches for and targets players and is ‘smart’ to know if it’s too close to the floor and will re-adjust accordingly; pretty cool right!


Also ended up making it more like a bouncey ball to start of with and I thought it was funny enough looking to share.

-Greg









*Trev was away this week.

-Trev






What news from the front you ask? I'd say this has been my most productive week since the very first weeks way back in January.

I’ve also started experimenting with the menu system. This is all very much WIP but the hardest is done: fleshing out the general idea. Once you have a concept, it’s only refining it which a lot easier.


It's not good enough at the moment but it'll get better, you know me. :shrug2:

Let’s take the title screen for example. I’ve been stuck on it for a while now because I don’t know what to put on it. If I had ideas about the composition, I could slowly refine it.

What would you guys like to see on the title screen? The Duke Nukem thing doesn’t appeal to me anymore.

I’ve sent a couple of new things to Goulven to integrate to the level design. I don’t know how far ahead he is but the more progress we make with the engine, the more in depth the level will be. I’m thinking we’ll be able to provide longer gameplay videos and tweak out the engine as we play around with the levels more.

This is also good from an artistic point of view. We can quickly identify what graphical elements we need to build the level, this gives me a sense of direction as opposed to submitting things randomly.

I’ve also worked on a new foe for the kitchen stage, Jeggson Vorheggs. Chainsaw wielding maniacs with super resistant armor.



And another foe (or boss): PsyVolt (a light bulb with electric powers):


I also did some pipes to make the washroom level more interesting:




Twitter wise, while our first week increased by 13, this week, we got a three new followers. Patience, patience. :)





Hi !
My work slowed me this week, but with Greg's videos I have asked some friends or colleagues about what they find good or not (Without play).

Now we going talk (With Etienne) about this feedback to meet the expectation better than possible.

Stay tuned !
- Goulven (Nev)






-Goulven forgot his BTS this week. -Etienne


Have a good one and keep on toastin'.