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Devblog 33



Greg is joining the team as a programmer although we decided we’d give ourselves a trial period of a couple of weeks before making things official to see how things would go.



Hey guys my name's Greg I'll be taking Sahand's place as developer. Currently there's not too much to show and tell as I've only been here 3 days and I'm still getting used to workflows. So far I've had to scrap Sahand work (sorry!!) and work from the ground up but no worries I'll soon be up-to-date and pumping out some content for you to see! But for now here's a gif of the current build in action:
-Greg




Hey again, Toaster Fans! I'm feeling like I'm getting closer to hitting a groove with the music. E and I have been tossing some Boss-Fight music around that I hope to be able to show you guys soon. I'm thinking new music will start to happen faster and faster as I get to know Etienne's preferences. Your feedback will help a lot too!
-Trevor


I’ve been mostly experimenting with the logo for the last few days. I have three new versions to suggest. It’d be nice if you could say which one is your favorite but you’d rather not, that’s ok too. The timing seemed right since I have to wait for programming to go back where it was when Sahand left. So, I figured I’d take care of that right now.

I’ve basically tried to make each logo bigger than before to make sure they would be readable. If you feel like it you could tell me which one you prefer.

V.1:


V.2:


V.3:


Apart from that, I did the explosion:


I also did the keys for the tutorial. Those are just to explain the concepts as players will have the option of mapping their own keys to the keyboard.










I also added an attack for the hair dryer. It was too vulnerable otherwise.


More time went into negotiating contracts and the like.
And that’s about it really.


Hi guys, always good to see you.

This week I worked on the bathroom level's 4th version, with the two ways possible. I drew the level for an increase the usage of Pan's grapple, I concentrate myself on the road B, the second way of the level and the hardest. This road will challenge you at the same time with its lots of enemy and about your STG's physics handling, but it can reward with some BNA. The Road B faces you with a mini boss, the DeoDevil, introduced by Zizka in a previous devlog. But, without the final engine, I can't go far. So i begin working on two other levels: Garden and Dining room.

Stay tuned !


Goulven


Zizka wrote a little list of questions, so today I took this one "What is your favorite game and why?"

My darlings are always Half Life 2 and Silent Hill 2. Why ? Because these two games showed me that a game can be interesting at the same time for his gameplay and for his story. Videos games can be serious and mature like a book or a movie but with a good gameplay. Before that, I saw videos games like kids toys. Better, these two games can be played today like they can't be aging.

Anyway I really like games like Hearth of Darkness, Ghost and Goblins, Dark Souls, Beyond Good and Evil, COD (United Offensive, 4, BlackOPS2), Quake 4, Zelda 2, Final Fantasy (4, 8, 9, 10, 12), Walking Dead, Aedemphia, Portal... Etc. (And I forget a lot...) I like games that give me a good story, but doesn't forget responsive gameplay, if possible with fun and a good replayability.


-Goulven

Aaaaaannnnnddd that's it, see you on Wednesday for devlog 34.