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Devblog 29




Hiya guys! lots of exciting additions today c:.


What I've done:
*fixed animation speeds
*added tileset
*added butter meter precentage
*added slopes
*added better sparks(I think they look pretty cool, but it it up to you to judge them)
*added a hitcounter thingy
*added flying gears when hit
*redid bubbles
*worked on the duck

I can't say there are any new special features or something like that, but I mainly worked on making stuff a bit prettier this week.

As you can see in the gif, I added pieces of butterthingies that pop out when you shoot, some gears that pop out when something gets hit and a nice counter to show how much damage you did :3. This of course isn't entirely finished, but definetly going in the right direction(might change completely next sunday though)

We've also added the first iteration of the (toilet I think?) stage! This however isn't entirely done too, since it was mainly obtained from a mock-up that Etienne probably showed in the art section of this post.

Anyway, the game is looking a lot nicer immediatly, and I probably forgot to mention some stuff you see in the gif, but that adds a little to the surprise, doesn't it? :3(Although you've probably watched it before reading this post D:)

See you next time!


-Sahand



I’ve turned in another draft to Etienne, this time going the full 16-but route. It’s the sort of ensemble that might play some really fun jazz or funk, and the tune swings between that sort of experimentation and some more “traditional” game-style melodies. I’m hoping it’s a collection of instruments that works for everybody, as I see it being fairly good for adapting to other settings like the Garden level, and so on.

-Trevor



So besides working on the tileset, I've reworked the boss. Quicksand-T had mentioned it being too small so I tried to fix that:

V.1:


V.2:


V.3:


And some interesting edits by Neike and Sofreak:












This is still wip but as you can see it's looking a lot better than the two previous versions.