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Devlog 52






Hey Guys! This week I got rid of a good few bugs that have been around for a while and started work on some new features such as this rubbish bin which catapults pan when he steps on top.


Also started experimenting with room transitions such as panning from left to right and fading to black and back.

Stay tuned as next week I’ll show you some more progress with room transitioning!
Greg







More doodles! Still plodding away at trailer ideas. All of my doodles of  environments/mechanics will have to be fleshed out more by Zizka. (Don’t worry, you won’t see any of my art in-game, haha.) I’m excited to see more of the other areas so that I can start drawing them a little better. I think it’ll be a good idea to show off some of the many places you’ll explore as Pan in the trailer.









For me, a lot of time this week went into preparing the game for the upcoming Kick Starter. I’m talking about writing up the presentation, creating the necessary graphics, studying successful KS campaigns to better understand what “works” and so on.
I’ve replaced the “behind the scene” section of the devlog with the “Kickstarter” one. I’ll keep updating that section based on the comments I’m getting about it. This means editing every week, tweaking, fixing, correcting to make sure everything is perfect.

This is where you come in! :) Please be as nitpicky as you can, criticize everything. This campaign means a lot to me and I don't want to mess it up. I'll fix whatever needs fixing as long as I know about it.

I’ve done (what I think) to be the best animation for the game so far, the recharge one. Basically, you can use power outlets scattered throughout each stage to completely recharge you energy meter. It allowed me to study how electricity works in other video games that I like. I don’t know if you guys noticed it but I’m using the game to practice all sorts of animations, trying to get out of my comfort zone. I’ve practiced electricity, water, fire, running, jumping, shooting, animation from various angles, flying (the flapping of wings), 3d animation and so on. This allows me to improve in my art while making progress in the game. This is also what I enjoy doing the most in the game. Actually, animation and character design are the things I’ve always liked the most. I’ll show you guys my old drawing notebooks one of those days, it’s full of all sorts of weird characters that I used to sketch while I was having class (all the way to university). I guess it’s always been a part of who I am.

Here you go:



Also, you can’t go into a Kick Starter with an old, outdated logo so I redid that too:


I don’t know if you remember, but way back in the days I discussed the upgrade system with the BNA and such. This is something I haven’t really worked on since the very beginning of the game and I thought that, for the KS, I’d better develop this quite a bit more.

At first, I wanted to have 5 upgrades: one for each arm and leg and one for the body. In the end, I found that too restrictive however. Finding interesting upgrades was a chore so I decided not to limit upgrades to body parts.

So I did a first draft of 10 upgrades:


I’m also keeping an eye on the upcoming demo and the code associated with it, providing feedback about what I want and the way I’d want things to work.




Goulven is making good progress on the demo. -Etienne



Kickstarter (first incomplete draft):

Super Toaster Guy is a single player platforming adventure game for Windows, reminiscent of Mega Man, Castlevania and Bionic Commando.

In the game, you take control of Pan, a sentient slice of bread, and his powerful toaster suit on a quest to rescue the members of the Breasistance from the nefarious Doctor Dough.


Art & Extras - 30% . This covers all of the sprite work, animation, level backgrounds, and other art assets. This fund also covers any unplanned extra expenses.

Income Tax - 29% . The evaluated amount I’ll have to pay the Canadian Government in taxes.

Kickstarter & Amazon - 10% : This represents the amount which goes to Kickstarter and Amazon (5% each of the target amount).

Programming - 10% . The costs of coding Super Toaster Guy by Greg. This includes fixing bugs as they come up.

Reward - 9% . This budget is to cover the fees for the backer’s rewards.

Music - 7% . The money required to finish the OST of Super Toaster Guy by Trevor.

Game Maker License - 6% : This is the fee for the Game Maker License.



I've been told I should have all of the info available instead of using an animation on the graph. I think it might be a good idea, what do you think?