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Devlog 53






Hey guys! This week i’ve got a few new changes and updates, this week I fixed a load of bugs which Goulven found, I added an effect for when shots hit a wall.

I’ve added the butterfly which you may remember from a while back or on twitter…

and here’s what the room change looks like so far!

-Greg







Hi again! Presenting more trailer doodles. This time: a whole lot of Pan. I love the animation that Zizka did for Pan’s idol cycle (the little guy popping one of his crumbs in his mouth to pass the time) and I wanted to make sure I got it in the trailer. There are several parts of the trailer that are scripted already, but some of it is still slotted specifically for content that’s still in the air. I’m really excited to see what these guys whip up!








This week, much like last week, has been about getting ready for the kickstarter. The idea was to launch in mid-July but I doubt we’ll be ready by then. It’s ok, we’ll just postpone a bit. Can’t wait to get the ball rolling though.

Some new art:






And a lot of new background but there's no point in showing those by themselves. You'll see them in a gif instead.




Hi everyone !
Still working on the demo, i did a little test session with some friends so i have some details to change...
Let's do this !

sketch of the demo:
- 1 screen safe (spawn zone)
- 6 screen playable (3 interior, 3 exterieur)
- the MiniBoss (DeoDevil)

See u next week for the first video of the kickstarter's demo.