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Devlog 55






Hey guys! This week I’m going to be showing you the progress so far with the mini boss DeoDevil! He shoots a narsty purple gas and you don’t want to get too close too his razer sharp hands!


-Greg







This week I sent Etienne my first round of Trailer Tunes. I wanted to keep things really exciting, and I really liked what we settled on calling the “end credits.” It’s upbeat and fun, and with a few tweaks I was able to get rid of what E originally didn’t like about it. I’ve also suped up the drums, and included a few sounds from the other stages to allow for some more diversity in the images. Looking forward to seeing what Etienne thinks, and what his friend can do for the trailer!
-Trevor





I did quite a bit art-wise this week. Of course, I've mostly been working on the KS art.

New draft for the rewards:


Rewards expanation:

















I also started drafting the title screen (which is the biggest challenge for me):

Older discarded version:


Draft 1:


Draft 2:


And a first draft for a banner:


Apart from that, I'm scouting the forums of the internet to get feedback on my campaign really. The graphics here might not seem like much but it took quite a while, I assure you :).

Meanwhile, Greg and Goulven are making progress on the demo, as you can see from the screens Greg posted.




Progress on the demo continues still...