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Devlog 60: The best one so far.




Hey Guys! Hope you’re doing fine, loads of work this week let’s get straight to it.
New application icon: looking all professional.

Got some hot toasting action!

A new screen resolution, recommended by @aamatniekss

If you get stuck along the way don’t worry these signs will tell you what to do.

If you do fall in the water however it may frazzle your circuits but it won’t do any permanent damage.

Greg





Trev is done until the KickStarter (well, almost).






Sooo!
The first thing you might notice is the new devlog logo. I changed 60 times for a good reason, I was never really satisfied with the designs I came up with. I find this one to meet my expectations. It’s readable and effective while being simple and clean. The previous versions were often too cluttered.

Great ideas, both of you!  :handthumbsupL: :-* :handthumbsupR:

So this is something I've been wanting to do for a while now which are little *presents* for people who are supporting me and my game.

So for Marcgfx, I did a little poster, referencing his driving game:


For Zorg, I did a little cat clock:


There's more to do but I figured I'd start with those.

You might notice I reordered the devlog a bit. I felt that the general news about the game should go first, so here they are:
A demo was released last week (internally) which gave me the opportunity to try what the game is going to play like.

As in anything Alpha (or the first try at anything) it’s not something I’d let anyone play for now. Everything about it needs work apart perhaps the music and the sound effects. Level design is pretty good though from what I’ve played although there’s too much missing at the moment to make the game interesting. I need to do more graphics, as everything feels way too empty.

To give you an idea, I wrote up a document which had 30+ things which had to be fixed. Not all things required the same amount of work of course, some things were little details which would take a minute to change. Other things, however, like broken controls, would take a lot more time to implement. One thing which I wanted to have from the get go was gamepad support. I couldn’t release a playable demo to let’s players and force them to use the keyboard, we would’ve been ripped apart.

So this took some of my time. The first time, I was writing up pdf document but that took about 2 hours. So I made a video the second time around to explain things out and it took me 15 minutes. You learn as you go.

Art-Wise:
One thing I needed to get done was the dialogue system. In other words, I had to determine how text should be displayed in game.

For those who had been following the game for quite a while, you probably remember the font I worked on a while back. Well I redid it.

The problem with this font was that the colors didn’t really make that much sense and it was too hard to read, so I had to do it over, which I did.

The first thing I did is to change the color to make things more game related. The next thing I did was to make the font slightly bigger (they had to remain small so as not to be bigger than Pan though!). I also took this opportunity to fix a few font inconsistencies which had slipped by in the previous version.

Here it is:


And this is how the dialogue concept looked like before I shipped it to Greg:


I also added a new hazard for the game, steam! Oooohhh! (might be hard to see on a white background though...)





And that's about it. I have to say Greg and I really rolled up our sleeves this week and the demo had improved dramatically compared to the first version.

I’ve gotten a lot of great suggestions for graphics to add to the washroom level. I'll get on those next.

Tumblr:
I’ve read stories of people becoming very popular thanks to tumblr so I decided to give this media another shot. I posted four entries. We’ll see how that goes.





Greg had people playtest the game. He'll tell you all about it once I get his part of the devlog.



Really happy with this devlog.  

Posts

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More bread goodness. Keep up the good work!
Love water animations and stuff. And as for steam, a loud hissing sound ought to help a lot in alerting the players.
@orochii: Oh you! If you keeping being so nice I'll have to pixel you some custom avatar or something.

@NTC3: Hopefully, you'll find the game to be objectively perfect too! :D
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