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Devlog 64: Small Improvements...





V1.2.3
- Fixed horizontal transitions.
- Fixed wall jump animation.
- Fixed shooting timing and animation.
- Changed charging animation.
- Fixed transition health & battery. again.
- Added tutorial signs.
- Added stun when enemies damaged.
- Increased bin catapult power.
- Decreased movement response time.
- Removed energy drain on wall jump.
- Added wall slide.
- Reduced hair dryer blowback.

Greg





Trev is done until the KickStarter (well, almost).





So, for the most part, this week has been about trashing the animations I didn’t like in order to replace them with what I think to be good ones.
The fridge had to go first. It was always meant for Pan enter it anyway. So I added a lot more frames to make the thing smoother and was more daring in the animation itself as far as shapes are concerned. I’m happy with the result:


I also redid the game start animation:


As for the rest, I kept going on the tileset. Greg will need as much variety as possible once he’s done with fixing the bugs in order to structure the level so I want to make sure there’s nothing missing.

Work has finally picked up (which is good) so I’m managing my time differently, spending less time on hobbies and more on the game whenever I have free time available.



Greg is in charge of level design