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Devlog 74 & 75: Bug crunching, tons of muic and sounds.






Welp, another week filled with business, so another week where I had limited time to work on the game. I did however manage to get quite a chunk of bugs off the list, so it was a semi-success this week I guess:

Characters:
when you launch pan frmo the toaster, he now deals damage.

Enemies:
nothing this week, I think

Systems
Nothing this week


Gui, hud and all that beautiful nonsense
You now can’t assign different actions to the same key

Sounds
Quite some sounds were added, I didn’t note which ones exactly though, so can’t tell you the details :p


Details and Effects
splash animation added
level up text added

Levels
nothing this week

Fixed bugs
fixed tons of bugs with enemies dissapearing out of view or starting to behave weirdly
fixed some weird things happening when you launched the out of toaster pan on the duck or bubbles


Known bugs
A less considerable amount than last week

See you next week! :D






This was the last semi-calm week, the next two weeks Il’l be workeng my butt off to get everything perfect, since I have all the time in the world during this period. Anyway, here’s this week’s list:


Characters:
loads of new animations like being electrocuted and a new nice teleport animation
you can now change direction when charing

Enemies:
increased deo devil damage
gave the copter way more momentum

Systems
fridge now only fills to 50% of hp
damage is now a tiny bit random


Gui, hud and all that beautiful nonsense
new item boxes

Sounds
none this week, didn’t have time before the devlog to implement them all


Details and Effects
when bread pan falls in water, he now also leaves a splash


Levels
added some new stuff like towel racks, new water pipes and breakable blocks
added more batteries

Fixed bugs
fixed getting stuck in wall after climbing
fixed reappearing in wall
fixed music not stopping



Known bugs
Only a few left

See you next week! :D









Tony, here!

Nothing new for sound or music this past week. I was, however, informed that I’ve been assigned a new track for this upcoming week! I came down with a nasty cold and have been trying to recuperate. That being said, I’m hoping by Monday my head will be clear enough to work on what will be the “Garden Level” music. Fever + congested sinuses/ears = a terrible time when writing music.

Time to whip out the panflute (and some more DayQuil)!

Cheers :)






Hello, everyone!

This week was filled to the brim with both music and sound effects. I’ll start with the former (and I’ll be getting a bit technical)!

MUSIC:

https://soundcloud.com/tony-manfredonia/super-toaster-x-garden-stage?in=tony-manfredonia/sets/super-toaster-x

This link takes you to the newest musical addition to Super Toaster X: The Garden Stage! By request, the music was to be composed with an ethnic or worldly feel. To accomplish this, I utilized both instrumentation and musical modality. In terms of instrumentation, the overarching percussion is known as a Tabla, and the ‘twangy’ plucked sound you hear as the main melody about halfway through is a Sitar. These two sounds alone give an worldly feel feel, as they are both centuries-old instruments stemming from Northern India.

Those two instruments alongside ‘musical modality’ is a surefire way to provide an ethnic mood. What I mean by musical modality is simply altering what we as listeners know as the “major/minor scale.” Think “Do Re Mi Fa Sol La Ti Do,” for all of you musicians or musically versed people out there. The two core scales used in popular music in our day and age are the following:

Major (happy, pleasant, uplifting): Do Re Mi Fa Sol La Ti Do

Minor (mellow, sad, somber): Do Re Me Fa Sol Le Te Do

Creating a worldly vibe in music is quite literally utilizing other cultures’ traditional modalities. Technically speaking, the Garden Stage music uses the Phrygian Dominant mode, which primarily alters the “Re” and “Mi” scale degrees. This is what it ultimately looks like.

Phrygian Dominant (mysterious, ethnic): Do Ra Mi Fa Sol Le Ti Do

This “mode” takes the Minor scale and kind of throws in a dose of Major (note “Te” in Minor, and “Ti” in Major; “Le” in Minor, “La” in Major). It also takes Re and lowers it by a half step - which essentially means one ‘notch’ down.

It’s a bit of a technical explanation, but using this system helped create what you hear when you listen to the Garden Stage music! I hope you enjoy it :)


SOUND EFFECTS:

This week had a few revisions and a few new sounds to create. In terms of revisions, one thing that I always need to remind myself of is that high frequencies of sound can really cause ear fatigue - especially with headphones. For example, there’s a sound of running water used in the game. Running water naturally has a lot of high frequencies, especially when recorded from a smaller sink (bathroom, kitchen, etc.). Being a sound designer is about creating sounds, yes, but also ensuring they’ll be comfortable to the listener. With that in mind, it was an easy fix - all it took was an EQ shelving filter to reduce frequences above that “bite” of 8 khz or so.

Other than a few revisions including the above, I’ve created some new effects (like a crumbling wall or punching said crumbling wall). These were fun to make, too, as I got to play around with rocks. When people see me doing my job in public and creating foley art, they probably think I’m absolutely nuts or have nothing better to do. Little do they know… :P

All in all, it was a really great week! I hope you enjoy the plethora of information above, as well as the music!

Have a good week ahead!

Cheers :)






These last two week has been about studying how other games deal with backgrounds with platformers as this is the element that needs the most work game wise.

Of course, I drew some stuff, here are a few examples:







Apart from that, I'm shopping for a website which is something which has been long overdue. Right now the project is floating in the void so to speak. We need some sort of headquarter to ground things.

Development has been slower due these last two weeks. These things happen, I can't control what happens in everyone's lives so you need to let go and go with the flow. Besides, forcing things sometimes give the opposite results.

Oh, there were two more beta tests but those were done in French so I don't think this would be very interesting for you guys.

Speaking of which, I'm looking for someone to test the latest build and make a video their test.