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BLANK: The Facelift Update

Hey everyone,

So you may be asking yourself "Is BLANK ever going to have an update?", but I'm here now to tell you all to think about another, more important question. What is that question you may ask? Well I'm glad you... asked.

*Shot*

Anyway, the question you really should be asking yourselves is "Do I really need a facelift?" Well the answer to that question is no... Unless of course, your name's BLANK.

I've been a little bit busy these past two weeks making a few changes to BLANK, all the way from visual alterations to move-pool adjustments and additions. But stay rest assured, nothing too major has been changed (with the exception of a new quest in Finima, but I'll let you find that our for yourself. ;>). So here are some of the biggest changes to BLANK in the Facelift update.

Updated Character Faces:

One of the biggest things that bothered as I continued to develop BLANK were the character faces that appeared in the dialogue windows and menu. They were very rough, blocky and didn't look too appealing overall.



"Veta? You alright? You're looking a bit pale."

So I took the oppourtunity of adjusting the game to go back and redo all the character faces in BLANK (with some small exceptions). But don't take my word for it! Just have a look for yourself.



"Much better! :D"

But wait! That's not all! In addition to new facial sprites, I've also taken the liberty of adding extra facial sprites for different emotional faces.



"Hopefully now Veta will become a fully three-dimensional character!

Almost all of the characters and NPCs from BLANK have now got dynamic facial sprites included in their dialogue windows (Around 5-10 for each character) and the emotions they represent can range from Happy, Sad, Angry to even Quirky. It's a small change to BLANK, yes, but I personally feel that it'll add a bit more charm to the game as a whole.

Wilds Revamped:

So one of the common complaints I got regarding the first level of BLANK was the layout of the Finima Wilds. You know the big open field that you explore after living the village? Yeah, remember how huge that place was?

Was is the now the key-term here. When I first designed the Wilds, I wanted it to be this big open field that would slowly introduce the players to the scope of the game. Ultimately that didn't work, so I've gone back to square one and redesigned the Wilds from scratch.



"I don't remember the Wilds being this small..."

The main features of the Wilds (the Thomson residence, the path to Solena and the Finima Wood) are all still there for the player to go and see, but I've shortened the size of the area to make it much easier for the player to navigate through, as well as adjust the look of the Wilds so it's not necessarily just a big box.

You may also notice an alternate path to the right, but I wouldn't pay any mind to it at this time. It's purpose will come into light much later.

New Battlebacks:

Remember the old Battleback BLANK used to have? The old star on a plain colour background? Looking back at it now, I really should have made this change earlier ago. But at least the change has been made now, right? Here's some of the new Battlebacks you can expect to see in BLANK as of now.



"Common Battle Battleback"



"Corrupt Battle Battleback"



"Miniboss Battle Battleback"



"Boss Battle Battleback"

Of course, all these Battlebacks have alternate colour schemes that compliment their respective levels, so you don't have to worry about awkward colour combinations being a thing. :P

Many more features:

There are many more new additions to BLANK, but I really don't want to spoil them all for you. That would ruin the fun now wouldn't it? But I hope that this small-ish update has cleared up some questions you may or may not of had.

This is King Sangos, signing off!

Posts

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Good to hear you've been making needed changes! I have updated my review slightly to mention the improvements in this blog.
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