Runewaker
Production

Production will recommence after new storyline is finished.

Design woes!

I sound excited about them but that's because it's keeping me busy.

I'm having an ordeal with abilities and how characters go about learning them. Basically before now I was going to have each character possess a static skillset of basic abilities. Then players could use the mastery system to either learn additional skills or upgrade existing ones into new forms.

Now I'm not sure what I want. I'm thinking of employing a skillset limit, where characters can only have a certain amount of abilities active at once and need to alter their skill sets to meet the demands of the battles they are facing.

The reason for this possible change is the Field Attribute feature that I'm attaching to certain battle skills. For example, Sera's Force Kick will have a "Smash" attribute on the field. This allows her, as long as Force Kick is in her skillset, to break certain obstacles on the field and clear paths to hidden areas.

Dilemma for me. Will figure it out. Feel free to express your opinions about it!

Story progessing smoothly!

Little update to let you know the new storyline is coming along nicely. I've also started updating the pages of the site to reflect the new changes. Character pages will be up tomorrow so keep an eye out for that!

I'll also be updating the features page tomorrow to go more in-depth about the game's dungeons, the mastery system and ability limit.

Once again don't forget to subscribe to the blog to be notified when Runewaker's page is updated. =]

Sincerely,
Kayzorkross.

Apologies.

I'm sorry to announce further delay in the production of Memoria.

The reason for this is that the original world design is now the basis for the novel I am writing, and I have thus decided to rewrite a new story and world for this game (and a future title change).

Work has already begun on the new concept and is progressing quickly (I tend to procrastinate a lot less when writing then I do when scripting the actual game content) and I will be updating pages with the new information soon.

The screenshots available are still a part of the game aside from the game world which will be heavily edited.

My vision for the new game concept is a traditional japanese-style RPG from the SNES days combined with elements of dungeon crawler games and some modern MMORPGs.

For those interested in some of the changes:

- Three new party members have been added to the playable character roster.
- Eight large dungeons are being implemented into the game along with the implemented of a new gameplay feature. More information soon.
- Ability charge system is being retained but will operate slightly differently then was previously stated and is now referred to as Ability Limit.

Once again I apologise to everyone who has been commenting about a possible release only to have it delayed further. I hope to have something to offer you that is even better then what was previously in production.

Sincerely,
Kayzorkross.

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