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Like Legionwood? Check out the sequel! http://rpgmaker.net/games/3811/

In production since 2007, Legionwood: Tale of the Two Swords is an epic length traditional role playing game created in RPG Maker VX which was completed in late 2010.

Featuring accessible, familiar gameplay reminscent of the early Final Fantasy titles, Legionwood offers you a 20+ hour long quest set in a massive fantasy world filled with challenging enemies, involving quests and tons of character customisation options with the in depth AP Character System.

The world has been at peace since the Great War ended 1000 years ago. Now, an ancient antagonist is ready to set in motion a plan that has been in the making for centuries. Take control of Lann Northshire, an ordinary peasant who is unwillingly thrown into a conflict that will soon engulf the entire world. The fate of Legionwood hangs in the balance. Will you be able to restore peace to the land? With a thrilling story of love, revenge, war and peace, Legionwood is an adventure that you won't want to pass up!

Latest Blog

Legionwood: Mysteries of Dynastland DLC now available!

Wow, talk about not meeting deadlines, right? Some of you might remember that I annouced a Legionwood expansion pack, way back in late 2010. Although it ultimately ended up being cancelled due to hard drive failure, I managed to recover some of its assets a few months ago and, rather than doing the logical lazy thing and recycling them for Legionwood 2, I decided to piece them together and release the resulting mess.

So then, this is the Legionwood expansion I promised all those years ago but never actually delivered? Well, not really. But it's still a pretty cool addition to the Legionwood world.



Legionwood: Mysteries of Dynastland is an expansion pack/DLC for Legionwood: Tale of the Two Swords. Featuring a huge new story dungeon set in the midst of the game's chaotic fourth act, as well as a considerable number of all new optional endgame quests, a revised final dungeon and over a dozen new Techs to learn, it expands the original game's playtime by at least three hours and adds several long awaited features to game, including a graphical world map and quest journal.

The main addition in Mysteries of Dynastland is the titular Dynastland dungeon, which takes place between the Sealed Library and Lost City Crebt areas in Chapter 4. This sprawling dungeon crawl is filled with new enemies, puzzles and challenges to test your skills against, and also reveals the never-before-seen backstory of Zanthus and his long lost homeland as your party searches for the mythical Purity Crystal, an ancient Precursor artifact rumoured to be able to manipulate time itself.

Other notable additions to the game include 12 brand new Techs, including unique Techs exclusive to certain characters, a new set of powerful Dynastland equipment, a late-game "scavenger hunt" quest that will take you to the furthest corners of the world, a complete overhaul and rebalancing of all late game content and an expanded final dungeon with a new, harder version of Castoth to fight -- in both the normal and "true" varieties. Overall, it pretty much turns the final act of Legionwood into a completely new game, which was one of my main goals as I was always rather unhappy with how rushed that part of the game turned out.

Anyway, if you're itching for some new adventures, you can grab the DLC here. Simply point the installer to your Legionwood directory and extract, overwriting files when prompted. In order to experience the new content at the appropriate difficulty level, I recommend either starting a new game or loading a game that was saved before the Sealed Library, though most of the new content except for the Quest Journal can still be accessed otherwise.

Check out these screenshots to see some of the new locations in the game:









And with that, I'm off to work on Legionwood 2 again. Happy adventuring! :)
  • Completed
  • Dark Gaia
  • RPG Maker VX
  • RPG
  • 11/02/2008 11:38 PM
  • 01/03/2023 05:44 PM
  • 07/03/2011
  • 1576875
  • 170
  • 42756

Posts

Hmm... That's strange. I think I'll upload a new version fixing that, though it shouldn't be happening. After you defeat Merces, don't go back in the throne room. Head outside and go to the ship instead.

Also, there's no Quest Menu - that's the name I gave to the actual menu.

@love_bump: It seems one of my testers must have removed the actual fight for whatever reason. Doesn't matter though, I'll fix it.
Hey all, I'm uploading a new version as I type this!
Thanks for the new download! It works now.

I can't seem to defeat Termius xD maybe he's just super hard to defeat but I think I sat in front of the screen for half an hour now.. xD
is there still a problem with rmn downloads because when i download it says the file size is 66.1MB but its say on the download page that is 69.4 MB
Just started this one. Love it love it love it!!! Exactly what I was looking for!
finished it, liked it, good job, is there a sequel in the works?
duz friggen terminus die? I've done atleast like 100k to him already....


Edit 1: yea yea he'sa immortal... he wun die... if ur gunna make a boss u hafta lose to... could u plz make them a lil stronger? I mean srsly... he's pretty easy... or just make another one that's the same and is unstoppable.
Hmm... Well when I played, Terminus was pretty powerful. He wiped me out pretty quickly. My balancing's pretty much based on how hard I find the game at a given time. What level were you? That dungeon is designed for a party around Level 25.

@love_bump: Nope, downloads are fine now. The file size under the download link has never worked.
Around level 24 and 25. Well I didn't manage to defeat him in the end but the story progressed from there xD

I can't seem to find Aldagard Archepelago wherever I sail xD I'm trying to find the Pin of Zenith.
It's the group of islands in the centre of the map. One of them (laregly mountainous) has the Shrine of Hate on it, though you need the Sword of Lore to open it.
Craze
why would i heal when i could equip a morningstar
15150
post=206876
It's the group of islands in the centre of the map. One of them (laregly mountainous) has the Shrine of Hate on it, though you need the Sword of Lore to open it.


Is it the island with a tower and a port that I can't enter unless I go around to the forest?
Craze
why would i heal when i could equip a morningstar
15150
Updated with parts 6-12. Same link as before.
Thanks Craze, checking out now, and rubyrinx, no that's not it. Sail northeast a bit more. It's quite well hidden. Has a small ruined tower on it.
I found it, thank you!
Also I think I found another bit of error I'm not sure; I tried summoning the tablet shard for horus but a popup came out and said ''unable to find graphics/character/_1.''
uh wtf? what the hell does this have to do with the game?
Nothing, but spammers aren't too concerned about that.
Still going strong with this game. I am in the ruins/ancient now. :)
post=207352
I found it, thank you!
Also I think I found another bit of error I'm not sure; I tried summoning the tablet shard for horus but a popup came out and said ''unable to find graphics/character/_1.''

Meh, what I did was go into Legionwood/Characters/Graphics, make a copy of $horus_1.png, and rename that copy as just _1.png. It gets Horus and his attacks to work, but you'll just see his shadow on the battlefield, not his actual sprite.

Also, I am curious as to some techs listed in the shops as unteachable. Osmone and Hypothetical Hit would be great to have, Feebling Cantrip sounds awesome, though I imagine it would normally cost a lot of SP or something.

Edit:

Oh, good god it's a good thing I saved after killing the Rift Entity, that thing took nearly an hour to kill. I got this error message when trying to use the Orb of Origin.

----------------

Script 'Wij_SceneTreasure' line 45: NoMethodError occurred.

undefined method 'screen_x' for nil:NilClass

----------------
Hang on, those are supposed to be learnable. Would you mind giving me a list of all the unlearnable skills so I can fix them?