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Catch new updates on this game and more at http://legionwood.wordpress.com!

Like Legionwood? Check out the sequel! http://rpgmaker.net/games/3811/

In production since 2007, Legionwood: Tale of the Two Swords is an epic length traditional role playing game created in RPG Maker VX which was completed in late 2010.

Featuring accessible, familiar gameplay reminscent of the early Final Fantasy titles, Legionwood offers you a 20+ hour long quest set in a massive fantasy world filled with challenging enemies, involving quests and tons of character customisation options with the in depth AP Character System.

The world has been at peace since the Great War ended 1000 years ago. Now, an ancient antagonist is ready to set in motion a plan that has been in the making for centuries. Take control of Lann Northshire, an ordinary peasant who is unwillingly thrown into a conflict that will soon engulf the entire world. The fate of Legionwood hangs in the balance. Will you be able to restore peace to the land? With a thrilling story of love, revenge, war and peace, Legionwood is an adventure that you won't want to pass up!

Latest Blog

Featured Game!

A short, sweet update: for those who don't know, Legionwood is RMN's featured game this month. I didn't know it was coming, and was pleasantly surprised when I logged in today and saw it on the home page. So uh, kudos to me, I guess?

Anyway, I just want to thank everyone who has played and supported the game (especially those people who provided useful feedback) over the course of its development and the couple of years afterward. Your comments and suggestions have shaped the game and helped me make it into what it is today. Keep on playing and remember to drop a line if you have any thoughts, because an update is never out of the question. I worked on this game for nearly 3 whole years and it was a huge part of my day to day life once. For giving me the chance to see it succeed, I owe you one :)

So celebrate this occasion by giving it a download and playing it through, if you like. Thank you once again, and keep an eye on Legionwood 2, which I am slowly but surely plugging away at. There is plenty more old school RPGing to come!
  • Completed
  • Dark Gaia
  • RPG Maker VX
  • RPG
  • 11/02/2008 11:38 PM
  • 05/12/2013 04:11 AM
  • 07/03/2011
  • 544581
  • 119
  • 22942

Posts

Dark Gaia, there is a bug in the game you must fix.
In build 6.3 when you pass the regional checkpoint you can't go back. :(
I have done everything in Makir, but still, I can't leave to Trevelle because I can't go back through the regional checkpoint. This worked in build 5.5, but in build 6.3 it doesn't work. I would be glad if you fixed that.

Another question: I have one image half. Where can I get the other one?
author=TheTrueShadow
Dark Gaia, there is a bug in the game you must fix.
In build 6.3 when you pass the regional checkpoint you can't go back. :(
I have done everything in Makir, but still, I can't leave to Trevelle because I can't go back through the regional checkpoint. This worked in build 5.5, but in build 6.3 it doesn't work. I would be glad if you fixed that.

Another question: I have one image half. Where can I get the other one?


Ugh, it just happened to me. I am worried that I will need to start the game all over once this bug has been fixed.
I don't think so we have to start all over again...or?
If a bug causes a bunch of switches/variables to get the wrong values, it can be hard to release a fix that works with already "infected" files. However, a missing/malfunctioning teleport event fix should work even on older savefiles.
author=Crystalgate
If a bug causes a bunch of switches/variables to get the wrong values, it can be hard to release a fix that works with already "infected" files. However, a missing/malfunctioning teleport event fix should work even on older savefiles.

When can we expect the fix to take place for version 6.3?
author=matski
When can we expect the fix to take place for version 6.3?

I have nothing to do with this game, so I don't know. I was just speaking out of my experience with the editor. Sorry for any confusion caused.

If you discover that an event doesn't teleport you correctly (or said event doesn't even exist) and you save the game and then fix it in the editor, you can load the old file to the new version and it will work just fine. Therefore, I believe that this problem can be fixed in a way that will work with other save files.
author=TheTrueShadow
Dark Gaia, there is a bug in the game you must fix.
In build 6.3 when you pass the regional checkpoint you can't go back. :(
I have done everything in Makir, but still, I can't leave to Trevelle because I can't go back through the regional checkpoint. This worked in build 5.5, but in build 6.3 it doesn't work. I would be glad if you fixed that.

Another question: I have one image half. Where can I get the other one?


I just encountered this same bug. I was pulling my hair out trying to figure out what to do next. Came on here and saw that I was not the only one!

Great game so far, stinks that I have to take a break for a while lol.
author=TheTruShadow
Dark Gaia, there is a bug in the game you must fix.
In build 6.3 when you pass the regional checkpoint you can't go back. :(
I have done everything in Makir, but still, I can't leave to Trevelle because I can't go back through the regional checkpoint. This worked in build 5.5, but in build 6.3 it doesn't work. I would be glad if you fixed that.

Another question: I have one image half. Where can I get the other one?

I Got The Same Bug To!But Maybe This Tips Will Help You A Lot I Try It And Did It.
1.Download The Older Version Of The Game (5.5 Or 6)
2.Install The Older Version Of The Game To LegionWood Folder
3.Play The Game,Pass The Regional Checkpoint
4.Save After Pass The Regional Checkpoint
5.Install Again Version 6.3 (If You Want)
6.Play It Freely
Hi everyone! That bug is now fixed. Somehow the passability for that tile had changed, but it is now back to normal.
author=Dark Gaia
Hi everyone! That bug is now fixed. Somehow the passability for that tile had changed, but it is now back to normal.


In the pirate's area, I see a staircase but it's not letting me go down. Am I suppose to go down these stairs? If so, then I found another bug.
Actually, I decided to work on a second floor for that dungeon, which I scrapped, but I forgot to remove those stairs. They don't lead anywhere :/
Hiya Guys!I Finished The Game With Killing The Rift Monument (Pretty Hard Though)!Because Maybe Someone Want To Finished The Game Without Being Hard I Save At The Crystal Points Right Before The Boss Battle.Download It Here:http://www.4shared.com/file/4kLDt2Yv/Quest2.html
I found a bug after downloading the recent version: When you first meet Alexis in the port charn upstairs, after dialogue with her, it will show the error message" unable to find file Graphics/characters/$veiculo(10)
Hello Dark Gaia.
Great Game, but some questions (version 6.3):
In the pirates cove I can only advance up to 3 locked doors. How can I open them?
I just read, that the stairs are not functional. So there's no bug there (but no hope to find a key down there, either).
Two doors (to the bottom) are locked ("you need a key"). A third door to the left is locked and it says "there's no keyhole". That's all. No possibility to enter any code or so.

(... But strange enough, I do have 5 creation pins! The guy whom I brought the mythril stone and who had already given me a creation pin for it, gave me another one, waiting at the entrance of the cave where I found the mythril. (This is after the distruction of the 2 cities)... But the pin of zenith is still missing, as I do need the second image half from the pirates to get it.)

Dig site: After rebooting the computer with the disk a line of numbers appears (4, 8, 15, 16, 28, 42). Do I need those numbers for anything? First, I was thinking it's for the door. But that code is kupc. So what are the numbers for? Or is this just a gag for the fans of the "LOST" TV series?

Some bugs:
.by mistake I entered to Klaim by ship and couldn't get out anymore
.hellish hide and stinger are not available during battle (they only appear among the battle items when I'm not in battle)
.pirouette tech does not strike several enemies as it should following the description. There's just some more damage to one single foe (similar to double strike)
DG, I have chosen to play your game as my first act in returning to RMN community. I recall playing a demo a couple of years ago, but I´ll start playing from the beginning. I´m glad you managed to complete developing it. Expect a review once I´m done playing it!
I HAVE A PROBLEM IT SEEMS IT MISSED A FILE THE GAME IS PRETTY GOOD UNABLE TO FIND FILE GRAPHICS CHARACTER VEICULO (10)IN THE PORT AFTER SPEAKING WITH ALEXIS WHAT FILE TO DOWLOAD TO FIX IT AND WHERE TO PUT IT
author=TheTrueShadow
Dark Gaia, there is a bug in the game you must fix.
In build 6.3 when you pass the regional checkpoint you can't go back. :(
I have done everything in Makir, but still, I can't leave to Trevelle because I can't go back through the regional checkpoint. This worked in build 5.5, but in build 6.3 it doesn't work. I would be glad if you fixed that.

Another question: I have one image half. Where can I get the other one?


you get one half from the guy in the cabin right before you meat the green hair guy and when you kill the pirates it is is the skeleton
Finished the game a few days ago; incredible, really. Got pretty attached to the characters, ending made me a little sad - you'll understand if you've played it through - but it was still great. Pity there isn't a sequel with the gang teaming up again, that would have been awesome.

Anyway, there's quite a few pieces of music here I quite liked, and wouldn't mind listening to without having to play through the game. How would one go about getting the OST/Music files for this game? I'm not very computer savvy...
author=polipoli1
Hello Dark Gaia.
Great Game, but some questions (version 6.3):
In the pirates cove I can only advance up to 3 locked doors. How can I open them?
I just read, that the stairs are not functional. So there's no bug there (but no hope to find a key down there, either).
Two doors (to the bottom) are locked ("you need a key"). A third door to the left is locked and it says "there's no keyhole". That's all. No possibility to enter any code or so.


I've got the exact same problem. Also, the klaim ship problem also seems to occur with Charn.
author=Jascarell
Finished the game a few days ago; incredible, really. Got pretty attached to the characters, ending made me a little sad - you'll understand if you've played it through - but it was still great. Pity there isn't a sequel with the gang teaming up again, that would have been awesome.

Anyway, there's quite a few pieces of music here I quite liked, and wouldn't mind listening to without having to play through the game. How would one go about getting the OST/Music files for this game? I'm not very computer savvy...


In the file with the game in it, just go to Audio, and then BGM, you'll find all music there. Works like that for all RPGmaker games.