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Week 2 Progress Blog

Progress Update!

So, in the last week, we've struggled with a good level design set-up. We created a "level 1" for practice, and we're doing some changes. We're now aiming for 3 levels and changing how we approach them. They were getting too linear and odd for controlling 3 characters through a level. So, we're iterating on our design, making changes to mechanics. I personally decided there should be no combat, so "puzzle battles" are cut, they didn't really fit. We're aiming for levels that feel like Legend of Zelda levels in terms of layout.

So, we feel behind, but we might get our entry done still before the deadline. I'm a bit worried, but we'll go on! Hopefully by the 28th we have our Level Design Cycle nailed down,and have the at least the first level completed. Here's hoping!