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New Prologue is here!

  • Red_Nova
  • 01/10/2016 02:38 AM
  • 3891 views
Here it is everyone! After a long, grueling month of learning pixeling and overhauling the visuals, the new prologue for Prayer of the Faithless has finally gone live!! Woohoo!!!

So what's new in this version? Is this just the same prologue that you've already played through once before? Well, I'm proud to say that there is more to see this time around. Like I said, the visuals are the biggest overhaul and I hope that it's enough to give it a unique look and feel to it. However, among other minor changes, there are now new and extended scenes with Mia. One of the biggest points of criticism before was how Mia was lacking depth and screentime. Since she's supposed to be one of the two points of view of the story, she needed to be set up well so that it isn't as jarring or annoying to start following her story.

While these scenes aren't supposed to CHANGE her character, I hope that they're enough to set up some more intrigue for her and make players more interested in following her story. Here are a couple of samples:





Nothing groundbreaking, but hopefully it's enough to entice a return to the game, yes? I hope so. Now, the rest of these changes are less prominent, but no less important:

- The Shop menu has been tweaked so that it doesn't looks like ass.
- Counter Stance no longer wears off over time, but can now be broken via magic or item attacks without risking damage to the party.
- A lot more enemies now utilize Counter Stance.
- Most enemies will now Miasma Charge once their health hits a certain threshold.
- Skill Lock system has been implemented, preventing spamming of Drives and Burst Drives.
- Enemy rebalancing.

Huge thanks to unity for the awesome custom battlers, battlebacks, and general support! You're awesome! Also, thanks to everyone in the screenshot topic for giving my n00biness some pointers and tutorials for how to make tiles (especially you, Joseph! That one small sentence about resizing tiles pretty much cut out 70% of the tedium of doing this! Thanks so much!)

Quick note in case anyone is curious: the game still needs the RTP to run, as there are still plenty of RTP animations and SE that have not been imported. Sorry, but in the interest of filesize, it's easier to do it this way.

Oh guess what? The voting period of Misaos has started, and I was quite surprised to see Prayer of the Faithless on the Most Promising Demo category! It's such an honor to see it there despite the massive flood of demos released this year! Thanks so much to whoever voted for it! Now that there's a download for this game again, I feel infinitely less guilty about it being on the list!

Well then, now that it's finally been released, suddenly, I feel very tired. Like, really, really tired. I think I'm gonna lie down for a little bit...

*dies*

Posts

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NeverSilent
Got any Dexreth amulets?
6299
Awesome! Guess I better get to work and start testing.
Rest in peace, Red_Nova. You've earned a little time to refill your own stamina now.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Thanks NS! I hope it's up to standards!

EDIT: Anyone else notice I tend to die every time I release a new version?
Expanded prologue you say? Time to give this a go. Any feedback I have, I'll let you know.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Thanks! I can't wait to hear what you think!
Okay, feedback:

-Title screen: very simple, very appealing. Choral voices are a wonderful touch. Lack of title is fascinating and I wholly approve.

-The fade-in to the first screen is still a little jarring, but otherwise awesome intro.

-Picked up firebomb, item on ground did not disappear.

-Got the broken sword, gave it to the statue, no indication of where to go next or what to do. Can't go through any doors, and button-mashing on everything I can reach turned up no results.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
By jarring, do you mean it's too quick? Or something else?

And in the main room where you start, you can jump across the gaps to the left to proceed.

EDIT: You saw where the girl was jumping during the fade in? Trace her steps to keep going forward.
Oh, huh. I saw the jumping, but didn't think to connect that to anything. Maybe a bit of groundsparkle to clue players in?

As for the jarring transition, I just meant that the title snaps to the first scene of the game pretty quickly. This is by far the nitpickiest quibble I've ever made, but it felt like there ought to have been a slightly slower fade to let the player adjust.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Oh my god I meant to reply to this sooner! I'm so sorry!

author=kumada
Oh, huh. I saw the jumping, but didn't think to connect that to anything. Maybe a bit of groundsparkle to clue players in?


Well, the idea was to teach players that you could jump over ANY one tile gap to help encourage exploration. Since there's a lot of places you can jump to, I was afraid that throwing sparkles everywhere would be sorta immersion-breaking (not to mention tedious).

I guess it's time I just caved in to all the external pressure and place a message box at the beginning telling players that they can jump across one tile gaps. I was hoping to try and be a bit more subtle about it, but that was clearly a mistake. Sorry about my stubbornness!

As for the jarring transition, I just meant that the title snaps to the first scene of the game pretty quickly. This is by far the nitpickiest quibble I've ever made, but it felt like there ought to have been a slightly slower fade to let the player adjust.


Ah, that's what you meant. Sure thing, I'll be happy to do that!
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