• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Update 6 : Colors and Window skins

  • Wano
  • 10/04/2015 07:23 PM
  • 723 views
Hi,

Aw it's really hard to keep working enough on this project. I have weekly homeworks and I feel like I'm always late on every parts I'm doing. However, I'm doing my best to continue the engine, I'm really determined to finish it ! Sorry if the next blogs contents would become poor.

Colors :

To have a better organization, I decided to create a section for color managing. These colors you created (or already existing) will be used :
- Into you database (for example to set you text color you'll just have to select it into a combo box)
- Into your scripts



It's a basic use, you can of course set the hexadecimal code if these 3 sliders are not enough for you (in fact I wanted to add hue, saturation, and brightness too but I had some problems with it and I just droped)

Window skins :

Now, more about Window skins ! This is not managed as RPG Maker way.



Corners : You can select 4 images for your window corners. You can now select a rectangle like this :



I'm going to add grid lines, but I have some problems with the canvas update (blinks). I'm still trying to debug.
If you choose symetric option, the engine will take your top-left corner and automatically draw all your corners by rotating your first corner.

Borders : Again, choose 4 images for borders. That can be symetric again, and you can choose between a repeat or stretch mode.

Background : You can choose an image or a color (created in the color manager hehe). Can still be in repeat or stretch mode.

Arrow animation : This represents the little arrow on the bot-middle of your dialog boxes.





However, all the window skin system is not really done. I still have to implement it quickly...! After that I will finally be able to start my load screen. (already done in my custom project, but needs to be editable)

Thank you for following ! :)