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New polishment

Guys, thank you for pointing out many things in my project. I'm very glad!

At first I thought the player may figure everything out. But I was wrong. It is important to make everything clear. Otherwise, the player may get stuck or get bored and eventually will abandon the game. No matter what we think how good our game is.

I've polished my work a lot. In the version 3.3, many notes and hints has been added to the game included notes about the story and the game's universe.

About the game difficulty, I decided to remove some monsters in the early stages of the game. But I didn't touch the rest, because it would be too easy. There must be some challenge too. I must confess that the "Normal" difficulty is actually an "Easy" difficulty. While "Hard" is actually a "Normal" difficulty, because this difficulty came first when I newly started this project.

I guess it's too late to make this game scary. It has accidentally became an action shooting game with ton of monsters. I will try to make an ACTUAL horror game in the next project. Or may be I'll quit making horror games and move to RPG games.

Next time you guys may see me developing an RPG game like, "Siege of Chickenheim", "War of Trolls". Or may be a totally different thing like a dating sim. Let's see what the future awaits!