A while back I was interviewed by a writer from Hyper Magazine regarding RPG Maker, its community and my personal experiences with it. He told me that it was for a future article on the greater RPG Maker community for his Australia-based magazine.
Two months later Hyper Issue #203 hit the shelves and lo and behold the article was published! Since it is not sold where I live, SGCN had kindly purchased the magazine and scanned in the relevant pages. I have re-uploaded the file here for your leisured reading!
This article is really good - much better than I was expecting (or was it fearing?). Liam did a good job overall at giving the community a fair shake, and juxtaposing commercial and non-commercial activities. All the interviewees gave great, honest answers that really reflect well back on the RM community.
It looks like that along with me, Drunken_Paladin and harmonic were interviewed by Liam (the Hyper writer), with DP giving it the creative outlet angle, myself going on about nostalgia, and harmonic giving his commercial venture perspective. Actually, I was surprised at how like-minded we are in a lot of respects!
All in all it is a great article! Thanks Liam, and thanks Hyper!
I reached a threshold I had only wished for when I posted this game. To be honest I never thought that this game would maintain its "popularity" - I expected it to have a brief surge (since I hyped it incessantly, and for some reason had a loyal following), and then for it to slowly die off and collect dust. But for some reason it's been steadily logging a handful of downloads each day, and even generates a new review every now and again.
Thank you everyone who played this game! You've given me such great motivation to keep on making games.
Deckiller has volunteered his time towards doing a blind Let's Play of Hero's Realm! He has no idea what he has gotten himself into. The game is probably around 15 hours long (some people have reported playing much longer) so I fear for his sanity.
So I tried making a demo video of the worldmap in Hero's Realm. Unfortunately the quality is terrible. I was using Camstudio for the first time ever. Any tips or recommendations? I'm a novice at these things.
I posted this rundown of HR's history in Craze's epic Why Y'all Suck thread. I copied it here for posterity.
Also, I'd like to point out that I added a new gamepage outlining all the other sites on which HR has been featured. It is more for me as a way to track the game than anything, but others might like to see it. Who knows?
History: A rundown of HR's download history...
Game started in April 2006, intended to be submitted as an entry to some 2 week contest at GW
Submission date comes and goes with no HR entry
kentona releases a demo in late April/May 2006 of Chapter 1
It gets a good reception despite being derivative AND styled using 98% RTP chipsets (especially special because of GW's penchant for OMGCustomChips! -phase at the time)
Legion/Max McGee writes a review gushing about it's gameplay and lamenting about its story
Legion's gets run out of town at GW and joins Ghostlight. kentona follows.
HR gets decent reception at Ghostlight
kentona posts HR on loosecannon gaming (and later Township Games). Gets about a dozen replies.
kentona posts on Skytower Games, gets about 2 replies
kentona posts game on IGP, gets about 20~30 replies, somewhat joins community as the Township Games site goes bust
Several demos are released, usually coinciding with a new Chapter being finished, and then one big overhaul for chapters 1~4. Gets a bunch of downloads (around 1500 I'm estimating, though I have no real clue)
There were 3 threads created at GW for Hero's Realm (for the various releases) each garnering about 4000 views and 100+ posts
Craze lures kentona to RMN via a PM to join #rm2k IRC
kentona creates HR game topic and gamepage at RMN, posting that overhauled version (which was up for over a year), gets 38 posts (I just looked)
kentona gets about 4 emails from people saying HR is popular at the LP forums
kentona posts a game topic for HR on Kobra's Realm - gets about 15 posts
kentona refrains from posting on sites like RRR and RMXP.org because he is aware its an RM2k3 game and doubts it'd get any sort of positive or constructive reception
kentona takes break from HR to start Hellion
kentona works on Chapter 5
kentona becomes admin and busies himself with Top 10 topics, community games and release somethings! and play somethings! and Misaos and who knows what else
Hero's Realm wins a Misao! (Etrian Odyssey Award!)
A few new reviews are written
Craze offers to create new custom graphics for HR. kentona foolishly accepts (lol)
kentona creates the Official HR website. The Guestbook has about a dozen replies (yay!)
Finally, on March 6th, 2009, kentona posts the FULL GAME
Huge reception at RMN. Tons of feedback, gushing, bug posting, etc... (kentona is happy)
kentona releases 2 years of pent up game creation mojo and creates Generica in 10 days shortly thereafter
Goes through 5 iterations before settling on v1.5 (with version 1.1 and 1.3 getting about 1000 downloads each. v1.5 is up to 1295 on RMN)
kentona posts HR on GameJolt. Floats around the Top 5 RPGs ever since. Has about 5 comments and ~200 downloads.
kentona posts HR on GW (again). 166 comments and 9000+ views (great reception, imho)
A Softpedia.com bot picks up HR and auto-posts a download there. Has about 250 downloads (stagnant)
Ephiam PMs kentona about posting HR on a Naruto forum. Has about 5 replies.
kentona posts on Kobra's Realm again. Has about 8 replies
kentona decides to finally take the plunge and post on RRR. Has about 13 replies (but it did get 1 review there!)
kentona follows up with that by whoring out HR on RMRK, HBGames and RPGCrisis
-RMRK: 7 replies, mostly of the "looks cool!" variety
-HBGames: 4 posts
-RPGCrisis: about 10 posts
kentona still receives emails and PMs about the game (maybe 30 emails/PMs in total to date)
kentona posts the design documents for HR in a thread at RMN. People are like, "Wow."
kentona mentions HR at every opportunity he gets
kentona appreciates every last bit of praise or derision HR gets
kentona is tired of referring to himself in the 3rd person
*Generica (aka HR-Lite) also has a similar post count total as HR around the community, though with only about 500 downloads total. Between RMN, GameJolt and Softpedia, HR v1.5 has a grand total of 1700 downloads.
So, today v1.5 of Hero's Realm reached 958 downloads! A true milestone (and no less arbitrary than any other possible number). Of course, that's just here at RMN, but it is my main download.
Why are there so many posts like this? Wherein the creator makes a weak blog post with a one-line "Look at me! Thanks everyone!"-type of post. Sure, it feels good to point out our successes, but everyone can see the total number downloads every time they view the gamepage. Maybe the feedback from that is truly addictive. I know I crave attention for my work, though I hide it behind a venear of humility and unassumedness.
Of course, maybe it's a visibility thing. Currently, blog posts are the only way to bump up the gamepage up the gamelist, especially for full games. By celebrating artificial milestones, we can breathe that slight new life into our work.
And then there is the whole vanity and ego-stroking aspect.
So I say down with useless blog posts! Let your game sink or swim on its own merits! Blog posts ought to be informative with real content that spurs debate in some way, shape or form. Who's with me?
(Yes, I do appreciate the irony of using a vapid blog post to dissuade the use of vapid blog posts)
gwa...? I don't think I submitted this here. Admittedly, I've never really browsed softpedia before. And I wouldn't have used the word "colorful" in my description (for one, it's "colourful"), so someone else wrote that description.
I'm at home now, and checked out the page. That is definately my game, my standard game description and my usual username, except that the Lost Password function doesn't return anything for my usual email addresses meaning that someone posed as me and posted the game.
I've emailed their tech support asking for help retrieving "my" login info...we'll see how it goes.
Hopefully I can get to the bottom of this. (but it's pretty cool, regardless)