Hero's Realm
Completed

I wanted to make that game I always wanted to based on everything I enjoyed as a kid. This is the end result.

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28.6 MB
4101 downloads
Q: How many chapters are there?
A: There are 5 chapters. Chapters 1 through 4 deal with a single hero while Chapter 5 brings them all together.

Q: Is that stupid Memory Bug Crash error fixed?
A: Yes, it seems to be. It has not been reported in over 6 months now. I think it was a bad MIDI file that triggered it. I have deleted the suspected offending MIDI files.

Q: What exactly is this memory bug with your game?
A: After extended periods of play (anywhere from 20 minutes to 4 hours) the music would suddenly cut out. If you save your game after that point, RM2k3 will throw an error and destroy your savefile. The error message will refer to the memory stream.

Q: How do I Search Underfoot?
A: Press the SHIFT key to search underfoot.

Q: How do I get an authentic Cobra Club Member Card?
A: After speaking with the guard to the Cobra Club's hideout, visit the Stromholm jail at night and speak to the imprisoned Cobra Club leader King Cobra. Out of the goodness of his heart, he will give you his member card.

Q: How do I cross the gap on the 5th floor of Balthalas' Tower?
A: You need a ladder. Try searching in the basement (after completing the puzzle on the 3rd floor)

Q: Where is the entrance to the Countess' Tower?
A: In the western forests of Hasara, there are many meadows that dot the map. Try investigating there for a hidden shrine.

Q: Where is Niddly Wormwood?
A: Niddly Wormwood is hiding out in one of the Ancient Temples found in the northern mountain range of Hasara. You must clear all of the special chests in all 4 temples for Niddly to appear.

Q: How do I win the Emperor's favor?
A: You must win the Major Circuit in the coliseum's Kumite Tournament. Speak to the chancellor on the second floor of the coliseum to officially receive the favor.

Q: How do I find the Cave of Wonders?
A: South of the jungle wilderness of Indhopal there is a desert. Use the Search Underfoot function to search every inch of the desert.

Q: I can see my reflection in the big mirror. Now what?
A: After you have discovered the magic words from the inmate of the Bombomb jails, speak to your reflection. Answer the questions correctly to switch places with your reflection and gain access to the Cave of Truth.

Q: Did you really have to name Sweden Ikeia?
A: It's not Sweden. It was inspired by Sweden, Norway and Finland. Besides, Ikeia fits.

Q: How long do you think it will take to beat the game?
A: It can take anywhere from 15 hours to 40+ hours, depending on how many sidequests you embark upon.

Q: Where do I find the Cave of Wonders?
A: You can find it by searching underfoot in the coastal desert south of Larak.

Q: My speed is messed up! Help?
A: Press the '5' key to reset the speed.

Q: In chapter 5, somehow my party switching got disabled. How can I fix it?
A: Try re-entering and leaving the Four Towers in Estrucas to reset the party switching.

Q: Where can I find the White Elfstone?
A: Head back to Indhopal, cross the river at the Towers of Ziam (just south of Skatmandu) and make your way east to Parvinder. Just north of there you can find the Shelob's Lair. The white elfstone is inside.

Q: I've noticed that you can choose Champion, Sage and Joker when you are first making your team at the outposts. Is this a bug?
A: You've stumbled into the secret perimeter of wisdom! (They are secret classes, available from the start, but I wasn't about to reveal that in public).

Q: Where and how I can get all of the elfstones?
A: They are only available in chapter 5. There is a divination room in Arborlon that gives hints as to the locations of the elfstones.

But here they are anyway:
1. In the Pit of Peril (visible in Chapter 1) - on an island just west of Norsland. There is a separate teleportal room in the Norsland Shrine locked by a magic door. After getting the Magic key, use the teleportal to get to the island.
2. In the Badon Crypt (visible in Chapter 2) - in the abandoned village of Badon in the southeast tip of the desert there is a stone building locked by a magic door. After getting the Magic key, open the door and enter the crypt.
3. At the peak of Mt. Neverest (visible in Chapter 3) - at the giant mountain near Okasa there is a large wall with a magic door. After getting the Magic key and sailing to Jomongu with the ship, open the door and ascend the mountain.
4. Atop the Tower on the Lake (visible in Chapter 4) - in the center of the lake near Bombomb, there is an island with a tower on it. After getting the airship, pilot it to the island and ascend the tower.

Q: What's the time setting for getting into the Druid's house in Parvinder?
A: The time is 8:43

Q: What is different in New Game+?
A: New Game+ is simply the same game except that you get to keep your levels and classes and equipment. Nothing too special.

Q: How do I get the bridge built in the Grundo manor well?
A: You have to discover the bridge is out, and then, in the manor, enter a new workorder in the carpenter's workbook. He will then go to the broken bridge, but will need lumber to fix it. Go back up to the storage shed and find a pile of broken wood and collect some lumber. Bring it back to the carpenter.

Q: How do you get the key for Elfros in Chapter 5?
A: The keycard is in the ancient ruins on the frozen island Tundraca. You need an airship to get there.

Q: In chapter 3, how do I unlock the door Niddly Wormwood went through?
A: You can't. That's how he escapes. You'll just have to keep on going to Tohl and Tyrsis and hope you cross paths again.

Q: How do I disable the large spikes in the Four Towers?
A: The switch is in the west-most tower, but is blocked by large spikes. Ascend to the third floor of that tower and fall down at a strategic location to get behind the spikes.

Q: I didn't make a party of all women (or all men) and I can't get into the special rooms in San Vegas. What can I do?
A: For the special rooms in San Vegas that only allow men/women, know that they only count party members that are alive...so, let the men die! (or women, depending) and give it a shot. I didn't leave you hanging.

Q: I'm having trouble acquiring the magic/master key. I see the area south of the wall, and I see the down staircase there, but I can't figure out how to get to the bottom of that staircase. Hints, please?
A: If you go into the house near the well, there is a stairwell into the cellar. In the cellar, there is a wall with a switch. Hit it and a secret passage will open. Follow it to the end (it's pretty short) and you'll pop out on the other side of the wall.