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Info Update

Just a little update so you guys don’t forget about me :)

As for Battlers: I have finished the outlines and flat colors for the 4 human Ivy guards, still need to add the shading etc for them. Plant monster guards outlines are done, but still need colors. Haven’t done anything toward the Ivy battler.

Sprites: All the guard sprites are done, Ivy’s base sprite is done and the special guest’s base sprite is mostly done. Should I keep it a secret? Is anyone dying to know who it is? Either way, I still need to do all the special animations for both the special guest and Ivy.

Tilesets: Mostly done. I’ve got a large amount of vegetation from the base rtp and from some of the paid dlc. I’m basing the map layout off of a real Botanical Gardens, so I still need to visit it to get an idea of individual plants/flowers to make.

Level Design: I’ve got the layout planned and the flow of the level mostly figured out, I’ve got a cool idea for the special guest map fight. I think what I’ll end up doing is having 2 ‘bosses’ of each level. One will be the main villain whom you fight in a traditional RPG style battle, and another which will require you to do stuff on the map (Like Catwoman in the Penguin level). I like messing around with mechanics :)

Anywho, that’s what’s what. In all honesty I don’t forsee me finishing this by the year’s end :/ I’m pushing, but it takes a lot of work to get all this done. Not even really hard work per se, just a lot of time.

Also, I don’t know if anyone is wondering, but I’ve got no plans to change this to project to MV. Not only can I not afford it, but I’ve spent a HUGE amount of time figuring out scripting for the Ruby syntax VX Ace uses, and I’m not gonna throw all that out for MV’s Java.

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Well, that's good to hear. Keep going!
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