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Set-Piece Hotseat Multiplayer Working?

Current commit is:
4c2bd27


I've just finished a few changes that make some actual gameplay possible. You could, if you wanted, download the game and make a custom map with set units (no new units can properly be spawned yet), and play a hotseat multiplayer game right now. You can move units, attack with them, and have to end your turn to recharge these abilities.

Buildings are still inanimate blocks that make it hard to select units standing on them. I need to add a proper menu to choose between multiple units on the same space for one, and also to make buildings properly work. Those are my next priorities.

I'm torn for adding AI at the moment, because this is a place where an actual object system would come in handy (the whole game, sans a few shims on the Haiku platform in C++, and some Objective C shims for Cocoa on OS X, is written in C). I had planned to translate much of the game from C to Mercury at some point. Without using any Mercury, the easiest way to add an AI system would be to use C++ for proper object features. So I am not really sure which way I want to go at first.
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