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A SRPG with one of the biggest sonuvabitches ever as a protagonist...

  • Ilan14
  • 01/29/2016 09:16 PM
  • 6185 views
THE GAMEMAKER PRESENTS THE REVIEW OF:

NOTE: This review only reflects my personal opinion, and people may differ from what I think of the game. Some people may think that this is the best game ever, some people may think that this is a piece of crap that must be burned to ashes immediately. If you, the developer, agree with the points in my review or not, it's up to you.

Hello there! It's been quite some time since I made a review, isn't it? Well, at least I feel it's been quite some time... XD

Anyways, I haven't made a review in a while, and I wanted some Makerscore, so I took advantage of the submission of this game, which is the sequel of another game I reviewed, Broken Gauntlet. (Well, something like that, the story does happen after Broken Gauntlet...) So I did the usual, I played it, I completed it, and now, I'm going to give my detailed impressions of the game.

So, let's do what we're here to do!

Broken Gauntlet. As I said before, Hired Sword is the sequel for this game, also a Tactical RPG, which I had also played and reviewed before. If anyone who's reading this review now saw my review of that game, you'll remember that for me, that game was a big mess. From grammar errors, a really weird (And I mean the bad kind of weird...) dialogue, tactical battles that required very few tactics, big empty maps and an overpowered final boss (Sorry! I meant TWO overpowered final bosses.), Broken Gauntlet (Or just BG for short.) was quite a bad game, which had a few thing in favour that saved it from getting an even lower score.

With that in mind, I was kinda wary about this new game. Because I considered the posibility that this game would be just as bad as BG (Or worse! D:). But actually, this game honestly did better than I thought! The developer clearly acknowledged the flaws in his previous game and implemented pretty good solutions for those problems. But is that enough for the game to become a masterpiece in the Tactical RPG genre?

...Well, if you saw the rating in the gamepage you'll already know the answer, but just roll with me on this one! XD


WARNING: There are high chances of finding bad jokes in the screenshots below.




As the gamepage of Hired Sword states, this game has actually a story this time! This story follows Zeith, a drunken, agressive, annoying and misogynistic mercenary who one was a legend among the kingdom, but now spends his days emptying his bottles of booze and complaining about how shitty is his life. Basically, a marvelous human being. That is until one day, he's forced by his female buddy (In a manner of speaking...) Bridane, an assassin with a spear (Just because. :P), to take in the job of rescuing the mayor of the town from the claws of an evil being called The Hooded One.

To help Zeith in his quest, he'll be accompanied by Uzara, the mayor's daughter who offered to marry him if he rescues his father (Altough, during the quest, she looks suspiciously more eager to marry Zeith than to save his father...), and Ishine, a mage who just joined them to look for a bunch of Golden Keys scattered around the game, and when all of them are collected, something will happen. Yep. He joined them just for that. XD

And with this group of weirdosheroes, Zeith marches to the search of a couple of McGuffins that will help them get through the Evil Castle (The originality is strong with this one. :P), the lair of the Hooded One, while bitching about everything along the way. It's a pretty simple story, but it works. That said, at the end of it, there are two things that are left unclear, those being: Why The Hooded One kidnapped the mayor in the first place? and Why would the mayor let his daugther marry some guy he doesn't know, especially when we're talking about Zeith here? I sure wouldn't allow it. ):<

As for the actual writing, there are quite a number of grammar mistakes scattered across the dialogue, but nothing that really hinders complete understanding, altough some are pretty unpleasant. But aside from that, the dialogue is fine. The humor also works well, and it amused me to find a reference to my Broken Gauntlet review in this game. :D



The game barely started and he's already complaining! *sigh* He's going to be like this the entire playthrough, isn't he?




I played through this game in the Normal difficulty. So I'm analyzing this section with that in fact.

Now, while the gameplay of Hired Sword isn't that different from it's predecessor, there are still many adittions and modifications that I have to point out in this review. So let's start with this!

First we got the town we start in, there we can hear the NPC's talking about stuff that helps a little to the ambience, but it's not really that interesting. But most importantly, we'll be able to access to two shops, one of them will sell standard equipment for our party, and the other will sell ingredients and a recipe to access to the Crafting feature of the game. This feature allows you, of course, to craft the always necessary potions, unique armors, and unique weapons.

While this feature is nice, in order to craft the weapons and armors there, you'll have to do a large ammount of farming and you won't really need these to beat the game, altough you may need them for the bonus battle you unlock after game completion... The only thing you'll need to craft in the game, will only be potions. (Especially the Secret Potions that level up all of your party! XD)

At the moment you go outside town to fulfill your quest, you'll notice an inmediate diference in the way you encounter enemies. In BG, you explored the map until you walked into a big "block" in the map that acts as the battlefield, and you would engage in battle with the enemies there. But in Hired Sword, a on-touch encounter system is used. That is, there will be sprites representing the enemy with higher presence in the battle, walking around the map and once you touch them, you'll be teleported to a small battlefield in which the battle will occur. Another thing to note is if you leave a map, and you come back to it later, the enemies you killed will reappear again. This was, of course, implemented for grinding and farming proposes.

Honestly, I like this way of engaging in encounters better, because:

1) It allows you to avoid unnesecary combats, while in the previous game you had to fight every single fight avilable.
(Altough, an option to escape the battle would still be nice...)

And 2) The new battlefield size solves the annoyance of BG in which enemies ran away too far for you, making the combat drag for a longer time. Now you can reach the enemies pretty easily allowing for shorter combats.

It seems that the developer listened to MYthe critics about the resource management, since there were many modifications regarding this point. For starters, at the end of the combat, all of your party regenerates full HP and MP, while in BG, you had to go to pay for an Inn in order to do that. The MP now also works in smaller numbers that barely get past the single digit value, every character has a skill at the beggining of the game that allows them to self-restore 1 MP, and the Ether instead of a percentage, now it restores a set 5 MP. Also the two first spells of the mage are free of cost.

This is really an improvement from Broken Gauntlet in many ways, and I have to applaud the developer for that, but still, the combat in this game just as it's predecessor doesn't require a lot of strategy despite the skills being more varied in effects than in BG. The option to change difficulty during the game and the New Game+ option unlocked at the end of the game make a comeback, but given the fact that the battles become more predictable the further you get in the game, just as in BG you'll probably play this game just once.

At last, I'll talk about the other two thing you can do besides fighting, and that is Puzzles and collect Golden Keys. During the game, you'll find a couple of items that will give you skills that you can use when exploring the game's region. This way, you'll be able to solve simple, but well done puzzles that involve: Jumping to normally unreachable spaces, pushing boulders into switches, and a pair of instances of a puzzle in which you can set a "recall point" with one button, and teleport to that point with another button.

The jumping skill will also allow you to take part in the second extra feature in the game, which is the collection of Golden Keys. As I mentioned before in the Writing section, there are 20 Golden Keys hidden in chests spread along the game, and if you collect them all, you'll get something that I won't reveal for obvious reasons. I like collecting stuff in order to unlock secrets, so naturally, I liked this feature. :P

There weren't really any bugs or passability errors I could find, but you could get stuck in certain places if you use the super-jump (An upgraded version of the normal jump.) too carelessly, so watch out for that when you play the game...



Four heroes against one dragon. Should be easy, right? Well, if you just go and rush to battle without thinking (like I did the first time), you'll find that you're wrong...




In the graphics department, the game also improves in other aspect that Broken Gauntlet lacked, and that is the mapping. This game, just as his predecessor, uses graphics from the DS Resource Pack, but this time it also uses the DS+ pack and a couple of other packs which are probably DLC from the RPG Maker Store. But while in BG, the use of the resources derivated in mostly bland and empty maps, here these are used in a superb quality.

This time, the maps are quite detailed and well thought out, and it never took more space than the one it needed. I have to highlight also the creative way in which these are molded, which helps a lot to the puzzles in the game. Finally, there are no longer clashing sprites and facesets, since all of them are from the DS and the DS+ pack. The only thing that belongs to the RTP are the chests, which I don't really mind.



The maps improved a lot from the big empty maps in Broken Gauntlet! :)




In my review of BG, I said that the music in the game was used well, but it didn't really stood out much. Well, here, it does stand out. And it stands out in a good way! This time there are three battle themes (For normal battles, for the bosses, and for the final boss), and the rock approach to the themes really gave life to the battles. :)

The other music is also good, but the battle themes are the ones that stand out the most in the game!




With all of that said, are all of these points enough to allow Hired Sword to become a great Tactical RPG? Nope. The strategy in combats can still be summed up in: Group up and hit the enemy until it dies, and heal when one of your characters has low health, and if you're in a boss battle, add to that the objective of inflicting the boss with the highest number of negative states possible. The story is pretty common and the characters are basic archetypes, and the dialogue can still be improved.

But it is Hired Sword better than Broken Gauntlet? Yep. Because it's clear that the developer took in account the critics of BG in it's both reviews and worked to fix it's flaws as much as he could. And that work payed of... Sure, this game is still average at best, but it shows the developer's competency in game making when he/she manages to improve from it's mistakes.

So for that, I recommend you, to at least give it a try to this game. And to the developer, I wish him good luck in his future projects!

Because in the end, what really matters here is...



Alright, alright! I'll finish the review already! Geez, you're unbelievable... :/




- The touch encounter mechanic and the small scale on the battles make the combat more bearable.
- Many additions have been made that improved the resource management.
- The extra gameplay aspects like puzzles and Golden Key collecting are a nice touch.
- There's an actual story and character personality in the game!
- Both exterior and interior maps are excellent. They use no more space than the one they need.
- The music is cooler than in Broken Gauntlet.



- The ammount of strategy required in combat is still minimal.
- Aside from the need of potions, you'll barely need to use crafting to beat the game in Normal difficulty.
- The story and character personalities are nothing we have seen before.
- The dialogue, altough improved, still suffers from grammar errors.
- The lack of an option to escape the battles.
- The New Game+ option still feels a little superflous for a game that you'll probably play just once.


Final Rating: 3 Stars
(Yes, I know I mentioned Broken Gauntlet a lot in my review, but it was necessary to use it as a reference point for reviewing this game...)

For future reference, here's a list showing what I consider the stars to mean:
N/A - Not Available: This game has not a note. This is probably because either the game is a demo, is a joke game, or the game is simply sooooo horrible that giving it a note would be doing it a favor...
0.5 - Abysmal: The lowest grade possible in an RMN review. For a game to get this note, it must have failed in absolutely every aspect that makes a game to the point of not having any redeemable qualities. I wouldn't give this game even to my worst enemy.
1 - Terrible: This game sucks badly. Whatever it was trying to accomplish gets lost in a sea of badly designed and/or implemented game elements. It may have very few good qualities which is what saves it from being Abysmal.
1.5 - Bad: This game has some good qualities, but sadly, these end up overweighted by the many flaws that surround it. You may find some enjoyment in this game, but don't expect it to last much.
2 - Mediocre: There was a clear potential for this game, but it ended up failing to live up to it's premise. Only recommended if you like the game's genre.
2.5 - Subpar: While this game isn't exactly bad, there were a few important flaws that leave this game below the average standards. It's still enjoyable, but only to a certain extent.
3 - Average: Basically, a game that has a fair share of pros and cons. It could be better, but is still worth a shot.
3.5 - Good: A game that with a couple of good qualities, manages to stand up between the Average games. It still has a long way to go, but it's a step on the right direction.
4 - Great: This game gets a lot of things right and manages to be an enjoyable experience. It's still not exempt of cons though, which deprives it from getting a higher score.
4.5 - Awesome: A game that regardless of the genre, it's totally worth the play. You'll have fun with it from beginning to end, and the memories of it will remain fresh in your head for a long while. It doesn't get the perfect score by this much.
5 - Epic (Win): The perfect score. This game is sooooo great that you probably won't believe me until you play it. So, no matter what you're doing right now, stop it, download the game, and PLAY IT! Trust me, you won't regret it... :)

Posts

Pages: 1
SunflowerGames
The most beautiful user on RMN!
13323

Thanks for the review. Well written as always. Sort of expected the outcome.

I think the barrier for me making a better game than this was my knowledge of RGSS3. The GTBS Tactics system requires an in-depth knowledge of this stuff. I think if I wanted to make another tactics game I would have to improve on this game, and the only way to do that would likely be an engine or a different script.
Maybe... It is hard to use that script after all.

Still, I'm glad you enjoyed my review! :D
Three stars rating for this game is far too generous. When the developer claimed it's the best SRPG made with RPG Maker I was determined to give it a try. That said, if this is the best strategic game on RMN - For the love of god somebody make a new one, cause this project seems like it was made and written by a 14 year kid struggling with puberty.

*No offense to 14 year old kids - We've all been there :>
SunflowerGames
The most beautiful user on RMN!
13323

author=Lymmet
if this is the best strategic game on RMN - For the love of god somebody make a new one


It is.

I'm waiting for someone to do it.

The file is un-encrypted and includes everything you could possibly need to make a tactics game. Anyone who complains has no excuse but to do it themselves. And when you're finished you can tell me about it. I will likely give it a play through.

SunflowerGames
The most beautiful user on RMN!
13323

author=Liberty
Ever tried Aurora Wing?


Yes, I have.
The battles are slow and cumbersome.
The controls are not intuitive.
The battle music is annoying.

This is just everything I gathered from the first battle.
If I played more I could make a larger list of suckness.

In addition I only need to compare the battle systems considering I'm not saying my game is outright better, but is a better tactics game.


author=kory_toombs
author=Liberty
Ever tried Aurora Wing?


Yes, I have.
The battles are slow and cumbersome.
The controls are not intuitive.
The battle music is annoying.

This is just everything I gathered from the first battle.
If I played more I could make a larger list of suckness.

In addition I only need to compare the battle systems considering I'm not saying my game is outright better, but is a better tactics game.



That would be up to the player. I think it's inappropriate to make a list of "suckness" for a game you did not even complete. Several people might find flaws with yours as well - but you wouldn't want them to spill out phrases like:
"This game sux ballz!"
"It's boring lol shitty game"
and so on.

Instead you should strive to make it better not respond like you did in the post above, but that's just my opinion. As game developers we gotta accept feedback without lashing out at the person giving it.

I've taken a look at your other games and it seems like repetitive pattern: You give out a game with quite vulgar writing, empty mapping, unbalanced battles & characters without intriguing personalities. You even had a comment explaining this and how to improve and leaves a positive comment that it has potential.

You also mention that a lot of people "hate" your games. Mate, when you declare that this is the best SRPG ever people will react, nobody likes a bloody showoff. With the feedback you've gotten maybe take a step back and look at possible improvements.

Praise should come from others if they find it worthy, not yourself!
SunflowerGames
The most beautiful user on RMN!
13323

@Lymmet it almost sounds like your encouraging me to play all of Aura Wing and make a more decent list. I also didn't say the game sucks ballz. I think my examples were very specific. Why with more play time I'm sure I could write an entire essay about the subject that was very articulate. (I probably won't do this.)

Also I was very nice to the reviewer of this game. I agree with many aspects of the review. Illan's review is well argued and well supported with good documentation. Illan is a great person and I only wish the best for him.

A writer's personality always rubs off on his characters and story. I mean the main character of Hired Sword is an Ass after all. I guess this says a lot about me! Saying Hired Sword was the best Tactics game was a pretty ass thing to do I guess, but in the end getting downloads is the only thing that matters.

After giving both a try, I think yours has a more intuitive system but I liked Aurora Wing a lot better. It has heart (and isn't caked in tween vulgar-for-the-sake-of-vulgar edgyness).
SunflowerGames
The most beautiful user on RMN!
13323

author=Liberty
After giving both a try, I think yours has a more intuitive system but I liked Aurora Wing a lot better. It has heart (and isn't caked in tween vulgar-for-the-sake-of-vulgar edgyness).


I respect your opinion. Aura Wing is liked by many people. I won't try to take that away from them.
Ratty524
The 524 is for 524 Stone Crabs
12986
I think the point is we need more tactical rpgs on this site. I don't know why there aren't many people in the community at large who attempt them.
InfectionFiles
the world ends in whatever my makerscore currently is
4622
This game sux ballz and it's boring lol shitty game
Infection Files, while some may realise that you're poking fun at the above comments, they can be read as flaming and deliberately trying to cause drama by others.

Let's just leave it be, okay?
InfectionFiles
the world ends in whatever my makerscore currently is
4622
author=Liberty
Infection Files, while some may realise that you're poking fun at the above comments, they can be read as flaming and deliberately trying to cause drama by others.

Let's just leave it be, okay?

I getcha, sorry!
SunflowerGames
The most beautiful user on RMN!
13323

author=Ratty524
I think the point is we need more tactical rpgs on this site. I don't know why there aren't many people in the community at large who attempt them.


This is the major point I'm trying to hit home here. This script has been out for a long time. Hopefully with my game file I have at least made it easier for people not familiar with RGSS3 to design a very basic tactics game.
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