Yberia's Heir, the young Prince de Campanya, oft goes into the towns and villages of the kingdom in disguise as a common adventurer. In this way, he can defend the fortunes of his people discreetly - which is enough reason for his father King Tomas to approve of the practice.
But on one such incognito adventure, while checking into an inn at the sleepy port town of Madoro, the town comes under attack by pirates. Pirates from Yberia's allies in the desert nation of Zehir, to the south, along the Great Leyline of Fire.
...And unravel a vast conspiracy that would make nations, princes, and dragons alike pawns in their great game.
It's too bad for Yberia's enemies that they forgot what happens when a pawn reaches the end of the board. Especially when they angered one who would be King - and one who would be Queen.
But on one such incognito adventure, while checking into an inn at the sleepy port town of Madoro, the town comes under attack by pirates. Pirates from Yberia's allies in the desert nation of Zehir, to the south, along the Great Leyline of Fire.
...And unravel a vast conspiracy that would make nations, princes, and dragons alike pawns in their great game.
It's too bad for Yberia's enemies that they forgot what happens when a pawn reaches the end of the board. Especially when they angered one who would be King - and one who would be Queen.
- A grand bildungsroman plot where, as the Prince of Yberia travels through his corner of the wide world of Mundus and encounters its nations as he finds out who he is - and who his friends and his enemies are.
- Form relationships, romantic and otherwise with your party. They will remember how you act in a crisis, and grant you the regard and respect you deserve - given the virtues you champion.
- Customize your characters in your choice of powerful ways with the Multiclass System. Each character has access to multiple classes, each with different stat growth on level up and access to unique unlockable skills on each class tree. You choose how the party develops and what equipment and skills they master.
- Turn Based Strategic Combat. You input your party's actions as they get them, without assigning actions in advance for the entire party. Use ranged weapons and spells to attack safely from your back row or to strike enemies protected by their front lines. Intelligent foes will take advantage of states, heal allies and focus on weak party members to make every combat a challenge.
- Enemies use the same rules you do. Every enemy type has a class and can appear at different levels. Humanoids use the same equipment and classes as your party. The majority of skills are usable by the party and their enemies alike.
- Steal from enemies! Every item a monster can drop can be stolen from them as well - and if you take equipment they're using, this will weaken them considerably.
- Recurring boss battles against a rival team of adventurers, Radulf's Wolves - lead by none other than Ralph. Let's face it, who here doesn't want to beat the stuffing out of Ralph?
- Explore the landscape for resources to create potions, food and magic items. Crafting is a cheap way to expand your inventory for those with the skills and time.
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