This game is one huge learning experience for me, to be honest. I wouldn't ever dare to call myself an expert coder, but, here I am, messing around with GTBS, and having loads of beautiful headaches and "aha!" moments while I'm at it. Here's a few tidbits.
Does GTBS not like to use TP? I dunno, maybe I was doing it wrong, but, I tried making a skill that recharges TP and MP by a certain percent, and, from what I can tell, the skill did nothing. That, and the weird display errors in regards to the HUD. Seriously, it displays text, then, after moving my cursor over an enemy, it reverted into the bar it was supposed to be in the first place. Eventually, I scrapped TP from the project, because it's just too much effort, and the retrun seems minimal at best.
Can enemies ever use self-targeting skills? As far as I can tell, they do not. Even after enabling the "friendly-only" tag to a skill with 0 range (ie: it targets self), and a high priority, the AI will never, ever use the damn thing. Though, maybe it's a "tactics setting" which is something I haven't messed with too much. Something to look into later on, if I feel inclined.
I changed the experience curve for characters to be very similar to that of
Champs of the Bocca, but, it bothers me that I have no idea where it figures out exp gain. I think it might look something like "10 + a.lvl - b.lvl", but, I cannot find where it actually does it for the life of me.
In other, unrelated, news,
Ebeth has graciously agreed to let me use some graphics from
Myriad Cypher! I'm not exactly sure what all I'm going to use at this juncture, but, a thousand thanks all the same!
Side note: The credits section for this game is going to be... interesting. Tuskihime's resource-checker, Yanfly's messaging system, whoever-all-I-need-to-credit for GTBS, Ebeth, whoever is brave enough to test this monstrosity. Yeeeaaaaahhh.