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"When the creator's child returns, evil will return with her."
Current download is over seven years old! Take care when playing!



When strange company comes to the city of Windfield, Princess Vera Casteline finds herself torn from her home -- taken only partially against her will by a fledgling thief. On the other side of the castle walls, however, she finds she is the target of the immense Church of Lovia, led in their crusade by the holy book of the Grimoire. Little does she know that there is more to what is happening than she sees at first glance.

Originally released incomplete in 2005 for Gaming World's Release Something Else!, Sagawind is currently being redone and completed for an undetermined release date.


- Turn-based Battle System: Plan your moves ahead of your enemies' attack.
- Field Effect System: Influence the course of battle with various Field Effects.
- Multiple difficulty levels: Play for the story or challenge yourself with tougher enemies.
- Day/Night system: NPCs and monster encounters change dynamically with the passage of day and night.


Sagawind is split up into six distinct chapters, the first two featuring two different protagonists, with the final four bringing the two together.

- Chapter 1: Leaving Home
- Chapter 2: She Calls Across the Sky
- Chapter 3: Together Traveling the Path
- Chapter 4: Fall of the Creator's Child
- Chapter 5: Love's Truth
- Chapter 6: Return of the Moon's Death


March 20, 2008 - Version 0.2 - Release for the 2005 Release Something! event.
March 18, 2008 - Version 0.1 - Release for the 2004 Release Something! event. Currently unavailable.

Latest Blog

World maps, story outlines, and randomness, oh my!

*takes some time from playing Project Diva*

I always seem to be working in spurts, don't I? Albeit really sparsely placed spurts, but spurts nonetheless. Regardless of how often (which isn't often enough), I'm not dead yet. Even if trying to finish up this last semester makes me wish I was. Either way, progress!

I'm actually sitting down for once and writing out an even more specific timeline of events for the game, going from Chapter One all the way through. Not only will this help set a timeline of stuff I need to finish, but it'll also help figure out where things go, exactly where in the story certain things are, and... finish off the item database I guess? Key items might have something to do with it, but I'm sure puzzles help with that as well. So far, I've had little bits of pieces of just about everything written down and/or floating around in my head. With this, I'm consolidating everything together into one document. So it's not just "oh, random story spoiler happens." It's "this is what leads up to random story spoiler."

In that vein, I've been actually working on the biggest map - that being the world map. Though, after playing a couple of times with what parts have been filled in by flying over in the airship, it's not as big as it looks in the map editor... Either way, pretty much the entire landmass for Chapter One is finished. I've just got to make some parts a little less open and also fill in a couple of blank bits. After that I might actually *gasp* work on location maps, then start filling in the dialogue and scenes to go with it. By my estimate, Chapter One should probably be about 6-7 hours? There's six or seven "dungeon" areas to be had, so that makes for some decent content, I suppose.

Otherwise just plotting stuff out like I should've done years ago, as well as STILL not being done the stat curves... I've got everyone's AP done and I think most everyone's HP. ATK/STA/MYS/RFX stats are still in the works for about... three characters, though. And finishing Lucien's HP. Very confused why he only goes up to L23 with that...

Anyways, have a picture of a late-chapter town on the world map. Still thinking of adding a time-of-day indicator of some sort to the upper-left and the world map on the bottom-right is still a little WIP since as I fill in stuff, I'm also trimming and adding. As well as adding major rivers which may or may not show up on there.

  • Production
  • trance2
  • RPG Maker 2003
  • RPG
  • 06/02/2007 12:00 AM
  • 05/21/2013 07:39 PM
  • 12/24/2012
  • 23513
  • 42
  • 1028

Posts

Pages: first 12 next last
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11338
Just so you know, your 2004 RSE demo is busted with a loop in the intro.
Problem fixed and a new .rar uploaded. The start location was in the wrong place. The VERY wrong place.
So far, so good. Does the demo end after one gets the rusty key? I got it and went through the forest but now every exit seems blocked.
2004? You sure it's been that long? I thought it was 2005.
So you are correct. Ironic how I get it wrong here, yet get it right elsewhere. Also:

*surprise anyone looks at this anymore*
I'd completely forgotten that I commented here. And what's to be surprised about, trance? Sagawind has always been the RPG Maker game I've been most interested in.
You better not be dead.
My contact info is in my profile if you need me to be not dead. :3
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11338
I am subscribed to this and have been for over a year!
geodude
captain bluenose
100
finish this alreadyyyyyyyy I have been awaiting this for actual years
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11338
Hm yeah I wonder where trance went...
Oh hey, people commented on it.

Hai guys.

Not KIA, just MIA. Been trying to juggle school, NaNoWriMo, and this for this month. Found a nice desktop progress bar! It might help... That and more time. Which I will have for the remainder of the semester!

Uhhh... Nothing really else to say, I guess. <.<;;
Why would you say that?
Would have been such a good game if the game didnt bug up when you get to the place in the forest where giles says to rest.
benos
My mind is full of fuck.
341
Err, how do i get in main menu?

Am using a already saved game, so I guess I should start again.

Alot of crazy bugs like in the castle.
benos
My mind is full of fuck.
341
Found some more bugs like repeative events of that thief that appears. Maybe you should of invented switches.
Wow, I just saw this on the front-page and it took me WAY back. :D
Pages: first 12 next last