PLEASE NOTE: YOU MUST NAVIGATE TO WHERE THE GAME HAS BEEN EXTRACTED AND CREATE A NEW FOLDER CALLED 'Save' IN THAT DIRECTORY. OTHERWISE, THE GAME WILL ERROR OUT AND CRASH WHEN YOU FIRST ATTEMPT TO SAVE THE GAME. THIS WILL BE FIXED IN THE NEXT UPDATE, SORRY FOR ANY INCONVENIENCE YOU HAVE BEEN CAUSED!!
This update changes quite a few things!
We have fixed some minor bugs, as well as clarified parts of the story in order to properly convey the ideas behind it.
We have added some new sound effects in order to better complement our game's unique style. Enemies and stats have been rebalanced, and should provide a more consistent difficulty level while playing through the game. Caves and forests have been given new lighting effects that just give a little bit more visual flair to the maps, as well as their respective battle backs.
We have also modified the overdrive images a little bit to make them a bit more unique.
The Firian King has been given an entire face set and sprite to match, so he no longer shows only one emotion!
The title screen has also been modified a bit, incorporating the new text style with its fonts.
Finally, we have added a swanky new save system which lets you know exactly where you left off with more detailed information about your save and a cool little screenshot of the area! Old saves are backwards compatible, so make sure you keep your save file before deleting your old folder and installing this version.
Hope you enjoy this update! If you have any questions, comments, or bugs please be sure to let us know!
The day is finally here! A remastered chapter one has been uploaded for your approval. Three years in development to get to this point has produced an epic game that I can be proud of! This first chapter encompasses about 7 and 1/2 hours of gameplay.
If you have ever played this game before, please give it a second look! Almost all of its previous issues have been addressed. Also, it would be fantastic if every who has previously reviewed the game would update their reviews, as some are more than a year old and wildly outdated!
Please leave feedback on your gameplay experience, all positive and negative feedback is reviewed and addressed. Thank you, and enjoy the game!
UPDATE: Version 2.1 has been released. This fixes a couple of bugs that could have broken the game, as well as changes shift to toggle dash mode instead of having to hold it down. This update also changes the sprites and thrones of the King and Queen in Big Flame City, fixes a bug when forging with turquoise that removed all turquoise from your inventory, lowers the defense stat of most enemies past The Hamlet, consolidates the tombstone puzzle in the Wild Woods to reduce tedious walking, and makes it so that you can walk over the squirrel in BFC that sometimes blocks the entrance to the Guild Hall.
So Glacia is "almost" ready! But it needs your help. I don't want to release the game with bugs everywhere, or insane difficulty. At the moment, the game's Chapter One encompasses about 7 & 1/2 hours of game play.
If anyone could play through the game in a day. Give their basic thoughts on difficulty, game-play. I would be in their debt! They will be also be thanked in the credits.
If you've read Mr.Nemo's Review of Glacia, you would know that my games greatest weakness was grammar and storytelling. A very good freind of mine, (DarkBox) is a very competent writer. He has already begun work on rewriting every word of text in the entire game. From the database to every npc. With his help I expect the epic feel of my plot can finally be realized.
This release should be my most polished one yet. With five beta testers to thoroughly test the game's systems and gameplay.
A lot of work has gone into Glacia, and not just mine. Thank you to everyone who has participated in its development.
Official Chapter One Release date: February 7th, 2012
So I am back to working on Glacia chapter one again. Its alright though because its all for the best game I can make. I already completed a blacksmith system that will allow the player to craft up to four types of Weapons, Magical Weapons, Armor, Shields, and Helms. This along with balancing the money gain that battles give you. Gaining equipment should be exciting and rewarding.
Along with that change I am currently reworking all older area's such as Small Flame Forest to feature light puzzles and obstacles. That way they serve as a fun game play element and not just a path to get to the next town.
Lastly, I am completely remaking the last dungeon from scratch so that is fun and rewarding and not just a bunch of winding paths and half passed walkways.
The Battle system is receiving a little TLC as well. Small improvements such as custom item animations, icons and names, will make my game more unique. While small voice acted portions added to the beginning and ending of battles will make it more exciting.
The Overworld has also been completely remade so that there is no lag and the player never has to guess where else to travel. New graphics make the Overworld more wondrous to explore.
I anticipate 3 weeks from now to be the 3rd (hopefully final release) of chapter one. Look forward to downloading a much improved Glacia. So if you are interested in playing this give me some kind words and encouragement in the comments!
Since the almost shut down of RMN I thought it would be a good time for an update. First let me put all your fears to rest. I am still working on this. At the moment I am working with on grammar and the story with some qualified people.
I am still working on the battle system and some act 1 balancing. I may release an updated Act 1. However I think it would be better for all if i just plow ahead and finish Act 2. And release it then.
When I usually post a "blog". I have usually only done so to inform people of a new version or update on the game.
This time and hopefully in the future, I will be posting actual updates on the progress I am making.
So away with the updates.
Since the review of Mr. Nemo and other similar feedback I received from the community. I have been adding and changing a lot of the game.
Here is a list of the things that I am doing to improve Glacia and chapter one .
1) Make a new overworld map to eliminate dead ends and lag.
2) Make the Alchemist Sadie quests only require 4 ingredients.
3) Rework the chapter one dungeon's level design.
4) Rework the Cut seances/writing.
5) Add an upgrade system for all the equipment in the game. (This includes weapons, shields, helms, and armor.
6) Balance the gold access in the game.
Other minor things as well.
As far as the story goes. Do people like the perspective it is told from now? Or would you prefer a future Rain's perspective?
Would you like an optional back story quest for Blaze and Becca? Or are their characters fleshed out enough already?
I will try and continue the updates as I go along. Crossing off things I get finished.
First the good news:
.::1.2 is here::.
-Fixes the error that occurred when you reset the game with F12.
-New NonRtp Sound Effects
-Fixes a save error that rendered the game unplayable.
-Completely rewritten ending that is much more original.
The bad news:
-No other updates.
-Old saves will no longer work. (Sorry about this, but it was unavoidable.)
-The updates I already promised.
-Rebalancing magic to make it more useful.
I have uploaded an updated download of Glacia. This fixes the atb battle system from a very fast fully active. To a semi active atb battle system. If you start a new game you can fully customize it. Also the final boss as been fixed so that it is beatable.
Some other minor things were added. A final save ROOM before the boss battle. Also some of the guards directions were fixed.
There will eventually be a Version 1.2. It will focus on some better writing, level design and the way treasure is distributed.
Thanks to everyone who downloaded Version 1.0 and just to put everyone's minds at ease your save files will still work.
The 13th is almost here and everyone know what that means...
The complete chapter one release of Glacia. I have submitted the download to RMN and it is awaiting approval.
This means that it will be ready for download on the 13th like I promised. Their is anywhere from 6-11 hours of game play.
So download it and check it out. Comments always appreciated.