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Glacia: Tales of Future Past



The beginning:

This project started out as a way to realize a dream that I've been cultivating since my early childhood. The original version of this game was actually a completely finished RPG Maker 2003 game, but when I began beta testing it, all of the project files became corrupted and I "unfortunately" lost everything. The only backup that I had was incredibly old, with basically nothing in it. I was so demoralized that I didn't even think about trying to start again. That is until 2008, when I saw an advertisement for RPG Maker VX. I bought it immediately, and began working on Glacia.

Since the first version was released, almost everything about the game has changed (for the better). This is largely due to the feedback and support from everyone on RPGMaker.net. When I first learned about scripts, they blew my mind. I've learned so many things from you guys that I've used to transform Glacia into something that I can be very proud of. Except for one thing....

The recent past and present:

My design philosophy has always been to try and minimize player frustration, however, there has always been a hugely frustrating bug that plagued the game. The hit chance for attacks was extremely inconsistent. DarkBox and I tried for about two years to find the problem, but nothing seemed to work. After completing Chapter One, I was extremely demotivated to work on Chapter Two because of it.

Well, yesterday, I managed to force attacks to NEVER miss, finally fixing the problem once and for all. The game was already balanced as if the massive miss chance didn't existed, so it shouldn't be necessary to rebalance anything.

The Future:

With this hurdle behind us, development on Chapter Two has resumed. Expect some updates soon in the form of screenshots, blogs and the eventual release of Act Two!

I don't want to promise a specific release date for Chapter Two, however, We will be putting together a reduxed version of Chapter One with a lot of long standing bugs fixed, soon. Such as the "Hit Chance" and the save folder bug. That should be finished in around 2-3 weeks.

TLDR: Hit Chance fixed! Development of Glacia resumes. An updated Chapter One with massive bug fixes in 2-3 weeks. Chapter Two to be determined.

P.S. I'll be reviewing 1 or 2 games soon from the site that don't already have reviews. I prefer VX-VX Ace games, so if you want me to review your game shoot me a PM about it. I want to make sure I am participating in the community again.

Two brand new areas I recently made: These are from the very start of Chapter Two, the first is Charcoal City and the second is Lake Firia.

Enjoy!



Posts

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Good to see you back, captain! I tried out the game and thought it was promising. Finding and fixing game-breaking bugs is a wonderful feeling! I hope this will allow you to work on the next chapters with more motivation and ease. :)

You've earned a sub btw!
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