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Catch new updates on this game and more at http://legionwood.wordpress.com!

Note: Fair warning, this game is going on five years old, and I wrote it when I was 15 or 16 years old. As such, the story does get a bit cheesy towards the end and there might be inconsistencies/unlikely character quirks, minor spelling errors etc.

One Night is a survival horror game made in RPG Maker VX, released in late 2009. It holds the dubious honour of being the very first survival horror game made for the engine.

A frightening Resident Evil-esque experience, One Night challenges you to escape from "The Complex", a crumbling, abandoned research facility while being hunted mercilessly by the remnants of a long forgotten experiment.

Relentless monsters and difficult puzzles await around every corner - can you survive the horror?

Get the sequels to the game here: http://rpgmaker.net/search/?query=one+night

Latest Blog

One Night is now available on Mac!

Hot on the heels of the Legionwood Mac port that was released last week, One Night has now been ported to Mac OS thanks to the efforts of the Jammed Gears Productions team, finally making it possible to enjoy some good old fashioned survival horror on a MacBook.

I don't know anything about Macs or how to make RPG Maker games run on them, but one thing I know is that a lot of Mac users have emailed me over the years asking if a Mac port of One Night was available. It's nice to know that these people are now able to play the game and discover what they've been missing.

The Mac version of the game is available to download here. You can also check it out in this Youtube video:

  • Completed
  • Dark Gaia
  • RPG Maker VX
  • Adventure Puzzle
  • 01/19/2009 03:24 AM
  • 04/25/2022 05:20 PM
  • 12/11/2008
  • 439352
  • 58
  • 31372

Posts

Please make a game page for your own game. You can't post it here - that's off topic.
Hi, I'm italian, and I would like to translate the One Night trilogy in italian for a YouTuber who decided to make a let's play series of it, but it would be better to have an italian version, which I'd make. Would you mind if I did?
Please go ahead. Let me know if you need any help. :)
I want to report a game-breaking bug. It's a rather late-game bug, so I'll put it in a spoiler in case anyone reads that hasn't gotten this far.


After Tiffany joins you and you turn on the power, you get chased. During this chase, Tiffany will say that several areas are dead ends and will result in you getting trapped if you enter.

After the chase is over she will stop saying this for most of the doors I've tried to enter, but the door leading to the underground area where you can get the Startup Disk will still give this message. This is unfortunate, as I had not yet gotten the Startup Disk, so I was stuck due to this bug. (I had a second save file just before Tiffany joined, luckily...)


Also, an even more spoilering question for Dark Gaia:

Are there less enemies in the Other Dimension when playing in Easy Mode? The lack of a save point after I enter it (I can't leave the laboratory anymore after I open the portal to the Other Dimension) makes sure I keep losing quite a lot of progress. :(
Sorry for the double comment, but there's another late-game bug that I've encountered a lot.

Often when I try to battle the boss in the Laboratory with the Plasma Cannon, I get the following error after running into the enemy while the Plasma Cannon is already ready:

Script 'Game_Character' line 744: SystemStackError Occured. stack level too deep

I've tried to fight this boss multiple times and sometimes it doesn't occur, but it does more often than not.
The bug preventing entry to the Startup Disk room has been fixed :)

The Stack Errors occur if you use F12 to reset the game. Avoid playing after doing an F12 reset, or certain scripts start to run improperly.

As for the Other Dimension, there is a save point - it's on the right of the first long corridor room, after arriving. You can also use Compact Discs to save anytime.
Just finished it up tonight. I had this on my plate to play for awhile, but every time I turned around, a new build was being added to the dl, so I'm glad I waited. Overall, it was a decent game, although it still suffers a bit:

1. Way too many monsters in some areas.
2. The story began to fall apart near the end.
3. The final boss felt more like an add-on versus a plot device. Had there been more to its story throughout, it would have offered more of a twist.

SPOILER QUESTION & REVELATION:
I managed to save Tiffany, but not the scientist. I don't believe I'll go back to playing just to save Marchani as well, but I'm curious if the ending is that much different.

Edit: I cheated and looked in the editor. The one thing I couldn't find was the key to that drawer where the photograph was. Now that I know what Alex's ending would have been like, I think the story has more impact with his death, sort of like redemption and sacrifice for what he actually caused.

END OF SPOILER

The game comes off slightly above average for a few reasons:

1. It's not your typical rpg maker game.
2. The setting was well designed (light effects, music, mapping, resources).
3. The coding and events were handled well; not many could pull off a decent survival horror game like this with an RM product.
4. Some of the puzzles were pretty challenging.

However, some things that could have been handled better, and perhaps were in later sequels:

1. An easy mode with less monsters.
2. More attentive to dialogue, spelling, and grammar.
3. Fleshing out the story in parts.
4. Changing the time between attacks on the boss enemies to about 45 seconds versus 90 seconds.

Should I recommend this game? That depends on the nature of the player. It plays more like an interactive survival horror than it does an action survival horror, so for people expecting the next Resident Evil would be disappointed. I would say it falls somewhere in between Resident Evil, Dino Crisis, and Silent Hill in terms of theme and story, with more focus on surviving and solving puzzles, and less on action. If that's the kind of a game people enjoy, then definitely, this is one to play; otherwise, there are other games available that may match their taste.
Thanks for your review and feedback. Funnily enough, there is an Easy Mode with less monsters. You have to enter "EASYMODE" as your character's name (it'll reset to Colt). I suppose it's my bad for not making this more apparent in game, though. It's basically only listed in the download info.

As for the other things, such as the story (particularly the nature of the final boss - who is a tie in to Legionwood, and purely exists as a "wouldn't that be cool" cameo moment) and the spelling/grammatical errors, you can chalk that down to me writing this game four (nearly five) years ago now. I made this game when I was 15-16 years old. I went back a few months ago and attempted to clean it all up, and I did re-write a large chunk of it, but I would have missed a fair bit too (the same thing happened to both of the sequels - I made all of these games quite a while ago). To be honest, I'm pretty embarrassed of the writing in these games now. I'm a published novelist and so I get turned off pretty fast by juvenile writing. That said though, I do have a knack for casual typos and grammar errors, and it's basically down to the fact that I don't have an editor for my RM games like I do for my novels to help me out.

This game was kind of an experiment to see whether I could pull off a survival horror in RPG Maker. I think it succeeded in making a good approximation, and I learned a lot from it, which is why the sequels are a lot better (you'll notice that they're both on Desura while this isn't, and they're usually the games that get more specific mentions in gaming magazines and the like - One Night: Full Circle was in PC Gamer's Top 5 RPG Maker games, and IndieGames.com paid far more attention to One Night 2 than this).

Thanks for playing! I look forward to seeing if you enjoy the sequels.

P.S The canonical ending of the game is the one where neither Tiffany nor Marchani survives. You're correct that death is a good character arc (at least when Colt re-appears in the third game).
Ah, I've yet to play Legionwood which is still on my "to do", perhaps after I finish SMB: The Seven Sages. Don't be too embarrassed, though, over all it was a fun enjoyable game with an interesting story.

Maybe you'll develop a novel around the idea one day. :)
Well, I hope you enjoy Legionwood when you get around to it. It was written around the same time as this game, so while the story is overall better written and more cohesive, you might still catch the occasional typo. Legionwood 2 is much improved, as it benefits from years of writing experience.

The embarrassment is not caused by you, though - it's merely a writer reflecting on old work and finding it not as good as he once thought it was.

I do appreciate your comments, however, and I'll probably go through One Night again soon and ease up on the monsters in the default difficulty setting.
I am currently making a gameplay/commentary of the game and I will post it on Youtube with your permission of course. So let me know if it's alright with you :3
That's completely fine. Enjoy the game :)
Thanks! I finished the first and working on the second. I only managed to record the first episode last night. Here's the link if you want to see it. Thanks again!
Not a bad vid. The imprompts at about 11 minutes helped liven up it a bit. :)
So the game's all fixed? I can Play it without any problems?
Yeah, it's complete from start to finish and has been for a while.
Would you mind if I make a mac port for this game? A few people requested this on my youtube channel

Jammed Gears
No, go ahead. I'm one of the people who requested it, myself. I get emails about making a Mac version all the time, but I know nothing about Macs so can't do it myself.
okay :D it'll be done in a few days time probably a week at most hehe