THE LATEST
Hey guys! I just finished my newest article about game design. It's kind of long, but I'll paste some highlights.
Frustration So what exactly is frustration? What causes it? What makes a player want to turn off the game and never play it again? Frustration occurs when the player feels as if his time has been wasted, and that the game is at fault |
A guide to GAM MAK
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A guide to GAM MAK
From the life and times of kentona (incidentally, "Life of Times" would be a good name for an RPG) comes this article about the game development process from a hobbyist's point of view. Making games this way is not serious business, but it does take serious commitment. Let's talk a bit about that whilst I inspire you with brilliant quotes from people who have accomplished things of actual merit. |
Quietly invading RMN from Italy, Ad Quietem Postremam is a superb looking game from ImpaledJanus made in RM2k3. The artwork is astounding, and the story is intriguing.
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This is a centralized location for users who need help with proofreading, expanding, clarifying, or marking up their game descriptions. Let's make sure the player has a good first impression!
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Hey guys! I just finished my newest article about game design. It's kind of long, but I'll paste some highlights.
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Commitment, as it applies to the virtual and real world.
A sad fact about the world is that more times that not, people grow up not hearing key things that will affect whether or not a healthy and lifelong relationship is something they're capable of committing themselves to, hence the staggeringly high percentage of divorces. If more mothers would be willing to sit down with their sons and tell that that it's not all about them and that they honestly need to be sensitive and listen, more couples whose relationships stand a fighting chance would likely stay together. |
RSW! (Release Something Weekend) is an event wherein we release something on a predetermined date (May 4th and 5th this time around). There are rewards this time around!
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So I've been thinking a lot about puzzles in games recently. Mainly, their purpose, how they add to a game's experience, and how to design them to be fun and not frustrating.
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As far as games are concerned, I've always been someone who favours a good story over pure technical prowess or puzzles. And one of Love and War's many charms is, quite simply, that it tells an excellent story.
However, to end there would simply give the wrong impression. An important part of any role-playing game is the construction of a believable world: one that the player feels some connection to, and gets to know better. |
Super RMN All-Stars is a game comprised of excellent levels from three previous collaborative community projects known as the Super RMN Bros. series.
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The game X-Noir by ArtBane and Volrath is a unique combination of logic-based investigations, action RPG gameplay, black humor and science-fiction. Unravel the mystery!
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Outside of a couple of placeholder graphics and some rebalancing that needs to be done, I'm happy to announce that the Ace version of the game is finally up to where the VX demo ends!
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I would have liked to update with something a bit more substantial, but I do want to make sure people don't go thinking this project is dead. It is far far from dead.
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Well not really a game idea, but more of a "watch it play out" type of series.
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What do you think the perfect encounter rate is? And does it matter how large the area your currently in is?
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So uh, I was kinda composing this time off the internet and, um
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Design a boss's abilities in a way to create a fun and engaging battle
What makes a game fun are its challenges. An RPG has a lot of different types of challenges. Conserving items and MP, locating a treasure chest in a dungeon, and dodging 200 lightning bolts in a row are all challenges, but the most memorable challenges in most games are the bosses. They're what the other challenges seem to lead up to. |
For every approved submission you will receive an entry into a raffle draw with a $50 main prize by courtesy of RMN and $30 secondary prize by courtesy of Happy! Winners revealed!
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Sup guys. So I've been working on the 2nd town in M&Sp. Like the last town I showed off, I want to give the impression of a big settlement. I also tried to keep the roads as clean as possible. Please note that I'm still playing around with the lighting.
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