THE AGILE THIEF
With the highest AGL of any class, Bandits are the masters of speed. They have the ability to steal items from enemies as well as set traps for various effects. Be forewarned: Traps don't always work successfully! Bandits have a chance to find hidden gold or treasure after every battle.
Abilities:
Stats:
Traps:
Trap | Level |
Bait | 1 |
Caltrops | 5 |
Net | 9 |
Dart | 18 |
Mine | 21 |
Livewire | 38 |
THE MASTER OF SONG AND CHANCE
Harlequins are the chanciest of classes. They cannot cast spells, but have access to a special deck of Tarot cards. These cards can have an incredible affect on the outcome of battle, but their effects are random (within a specified range as detailed on the card). For example, the Skull tarot card reads "Death" - It may kill an enemy, but it may also kill the Cartomancer! Or it might even revive any fallen party members. The effect is not known ahead of time. They can also sing enchanted songs to affect the tide of the battle and induce certain debilitating effects on the enemy.
Abilities:
Stats:
Songs:
Song | Level |
Lullaby | 1 |
Healing Aria | 5 |
Faint Echo | 6 |
Silencio | 13 |
Remeditty | 21 |
Bifiddler | 27 |
Crossfade | 33 |
Heroic Ballad | 36 |
Tarot Cards:
Tarot Card | Level |
Jester | 1 |
Star | 1 |
Fool | 1 |
Moon | Find |
Knight | Find |
Gem | Find |
Vizier | Find |
Throne | Find |
Key | Find |
Balance | Find |
Rogue | Find |
Eurayle | Find |
Idiot | Find |
Skull | Find |
Donjon | Find |
Comet | Find |
Fates | Find |
Flames | Find |
Sun | Find |
Void | Find |
Ruin | Find |
Talon | Find |
*All Tarot Cards are found randomly throughout the realm. A Tarot Card's ability is not known until it is applied to Cartomancer. It is not uncommon to find the same card more than once.
THE MASTER OF THE WORKSHOP
Engineers are masters of the workshop. They have access to a selection of devastating tools that can be used to destroy enemies. With their aptitude, they can equip the largest variety of equipment, from weapons to helms to their own custom line of armors. If a battle becomes overwhelming, the Engineer will always be able to escape by using the Flee command.
Abilities:
Stats:
Tools:
Tool | Level |
Flash | Buy from vendor |
Bioblaster | Buy from vendor |
Autocrossbow | Buy from vendor |
Debilitator | Buy from vendor |
Noise Blaster | Buy from vendor |
Stun Baton | Buy from vendor |
Chainsaw | Buy from vendor |
Drill | Buy from vendor |
Earthshaker | Buy from vendor |
Flintlock Pistol | Buy from vendor |
*All tools are purchased from various vendors, or, if you are lucky, found in the the realm.
THE MASTER OF NATURE
Rangers are the masters of the wilderness. They are able to cast a selection of spells based on the area they are fighting in. Rangers can also equip bows. Later on, Rangers have the ability to master certain domains, and gain the ability to cast those spells in any area.
Abilities:
Stats:
Nature Skills:
Skill | Level |
Called Shot | 1 |
|
Wilderness | Level |
Lagomorph | 1 |
Feral Wolves | 4 |
Dryad Touch | 8 |
Poison Creeper | 14 |
Resistance | 21 |
Wild Bear | 33 |
|
Snow | Level |
Chilling Touch | 1 |
Snow Hare | 12 |
Arctic Blast | 15 |
Absolute 0 | 38 |
|
Cave | Level |
Vortex | 1 |
Dim Vision | 7 |
Gem Missile | 10 |
Rockslide | 23 |
|
Catacombs | Level |
Cleansing | 1 |
Pixiefire | 2 |
Carrion Vine | 19 |
Spirit Bomb | 28 |
|
Tower | Level |
Stoneskin | 1 |
Windslash | 6 |
Enfeebler | 12 |
Solar Creeper | 17 |
Elffire | 29 |
|
Sea | Level |
Giant Squid | 1 |
Typhoon | 36 |
Life Tap | 38 |
Undine | 41 |
|