YANFLY ENGINE ACE - CONVERT DAMAGE
RPG Maker VX Ace
Passive lifesteal and stuff!
- YF
- 12/22/2011 04:31 AM
- 2129 views
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This script gives actors, classes, equipment, enemies, and states passive convert damage HP/MP traits. By dealing physical or magical damage (dependant on the type of attack), attackers may recover HP or MP depending on what kinds of convert damage types they have.
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These notetags can go in actor, class, weapons, armours, enemies, and state noteboxes.
<convert hp physical: +x%>
<convert hp physical: -x%>
Converts any physical damage dealt to recover HP by x% of the damage dealt. Bonus converted damage rates are additive. There will be no effects if HP to be healed is 0 or below.
<convert hp magical: +x%>
<convert hp magical: -x%>
Converts any magical damage dealt to recover HP by x% of the damage dealt. Bonus converted damage rates are additive. There will be no effects if HP to be healed is 0 or below.
<convert mp physical: +x%>
<convert mp physical: -x%>
Converts any physical damage dealt to recover MP by x% of the damage dealt. Bonus converted damage rates are additive. There will be no effects if MP to be healed is 0 or below.
<convert mp magical: +x%>
<convert mp magical: -x%>
Converts any magical damage dealt to recover MP by x% of the damage dealt. Bonus converted damage rates are additive. There will be no effects if MP to be healed is 0 or below.
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You may set certain skills and/or items to not trigger any converted damage effects. This is primarily used for things that wouldn’t make sense to have converted damage (such as throwing a bomb).
<no convert>
Prevents any kind of converted damage effects from being applied when this skill is used.
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Set certain actors, classes, weapons, armours, enemies, or states to prevent converted damage effects from being applied. These notetags can go under any of the mentioned noteboxes:
<anticonvert hp physical>
<anticonvert hp magical>
<anticonvert mp physical>
<anticonvert mp magical>
Prevents attackers from converting damage of those particular types. All converted recovery effects of that type will be reduced to 0.
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