YANFLY ENGINE ACE - ENEMY TARGET INFO

RPG Maker VX Ace

Add-On to YEA - Ace Battle Engine

  • YF
  • 12/29/2011 11:53 PM
  • 4250 views


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The enemy target info window can be activated in battle to show enemy data at the bottom of the screen. Information can be revealed straight from the start or requires the player to actively reveal the information on their own through either defeating the enemies, using skills on them, or scanning them in various ways produced by the script.

This is an add-on for Ace Battle Engine.





When selecting an enemy target, a message will appear to let the player know how to open up the enemy target information window. This window can be disabled or even have the y location of it changed.





Two windows will appear. When parameters are shown, both the attacker and defending enemy’s stats will be shown for comparison. This way, the player gets a good understanding of what kinds of stats the attacking actor will be facing when targeting that specific enemy.





When L or R is pressed, the player will shift through the pages to display more information. One of them is a page that displays the enemy’s elemental resistances. This shows how much damage will be reduced or increased by when hitting the target foe with that specific element. Only a maximum of 8 elements can be displayed.





The other displayed page is the status effect resistances page. This page displays the success rate for inflicting a status effect on the target foe provided that the skill itself doesn’t miss.





You can hide information for enemies through the module settings and/or giving enemies notetags that reveal or show information.

<hide info: all>
<show info: all>

These notetags will set the enemy to either always hide all of their battle information or to always show all of their info. The tags will override each other if both are used simultaneously.

<hide info: parameters>
<show info: parameters>

These notetags will set the enemy to either always hide their parameter information or to always show their parameter info. The tags will override each other if both are used simultaneously.

<hide info: elements>
<show info: elements>

These notetags will set the enemy to either always hide their element information or to always show their element info. The tags will override each other if both are used simultaneously.

<hide info: states>
<show info: states>

These notetags will set the enemy to either always hide their state information or to always show their state info. The tags will override each other if both are used simultaneously.





If data is hidden by default, you can give skills and/or items various scanning properties to reveal them entirely or partially.

<scan info: all>

This will scan the target enemy of all properties that are shown in the comparison windows. Unless the enemy has a permanent hide tag, all of the data becomes available.

<scan info: parameters>

This will scan the target enemy’s parameters and reveal them to the player unless the enemy has a permanent hide tag.

<scan info: elements>

This will scan the target enemy’s elemental resistances and reveal them to the player unless the enemy has a permanent hide tag.

<scan info: states>

This will scan the target enemy’s state resistances and reveal them to the player unless the enemy has a permanent hide tag.

<scan element: x>
<scan element: x, x>

This will scan the target enemy’s elemental resistance for element x. Insert multiple of these tags to scan more elements. If you have the automatic scan element setting on in the module, all skills and items will automatically scan whatever element the skill or item deals damage with innately.

<scan state: x>
<scan state: x, x>

This will scan the target enemy’s state resistance for element x. Insert multiple of these tags to scan more states. If you have the automatic scan state setting on in the module, all skills and items will automatically scan whatever state the skill or item inflicts innately.

— And that’s all, folks! —

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