YANFLY ENGINE ACE - LPP EMPOWER

RPG Maker VX Ace

Lunatic Parameters Package

  • YF
  • 01/26/2012 09:23 PM


DL Link

This is a script for Lunatic Parameters Package Effects with power up themed boosts. The script provides the ability to increase a stat based on how high or low HP, MP, or TP is, whether or not an actor, class, or enemy type is present or absent. For those with Mr. Bubbles’ Gender Functions script, you can also increase parameters based on how many male, female, or genderless members are in the battler’s party.

Install this script under YEA – Lunatic Parameters. Then, proceed to use the proper effects notetags to apply the proper LPP Empower item desired. Look within the script for more instructions on how to use each effect.



Empower Effect No.1: Low HP/MP/TP

The lower the battler’s HP/MP/TP, the bigger the boost to the param. For every 1% stat is missing from the max, the battler gains a +x% boost to the specified stat.

<custom param: low stat +x%>
<custom param: low stat -x%>

Replace param with one of the following: MAXHP, MAXMP, ATK, DEF, MAT, MDF, AGI, LUK, or ALL

Replace stat with HP, MP, or TP. There will be no effect to the parameter if it matches the stat.



Empower Effect No.2: High HP/MP/TP

The higher the battler’s HP/MP/TP, the bigger the boost to the param. For every 1% stat is filled relative to max, the battler gains a +x% boost to the specified stat.

<custom param: high stat +x%>
<custom param: high stat -x%>

Replace param with one of the following: MAXHP, MAXMP, ATK, DEF, MAT, MDF, AGI, LUK, or ALL

Replace stat with HP, MP, or TP. There will be no effect to the parameter if it matches the stat.



Empower Effect No.3: Actor Present

This will increase the battler’s stats if actor x is present in battle (meaning that if the actor is in the reserves or hasn’t joined this effect will not take effect).

<custom param: present actor x +y%>

Replace param with one of the following: MAXHP, MAXMP, ATK, DEF, MAT, MDF, AGI, LUK, or ALL

Replace x with the desired actor’s ID.
Replace y with the bonus percent applied.



Empower Effect No.4: Actor Absent

This will increase the battler’s stats if actor x is absent in battle (meaning that if the actor is in the reserves or hasn’t joined this effect will take effect).

<custom param: absent actor x +y%>

Replace param with one of the following: MAXHP, MAXMP, ATK, DEF, MAT, MDF, AGI, LUK, or ALL

Replace x with the desired actor’s ID.
Replace y with the bonus percent applied.



Empower Effect No.5: Class Present

This will increase the battler’s stats if class x is present in battle meaning that if there is an actor with class x in battle, the battler’s stats will increase.

<custom param: present class x +y%>

Replace param with one of the following: MAXHP, MAXMP, ATK, DEF, MAT, MDF, AGI, LUK, or ALL

Replace x with the desired class’s ID.
Replace y with the bonus percent applied.



Empower Effect No.6: Class Absent

This will increase the battler’s stats if class x is absent in battle meaning that if there is an actor with class x in battle, the battler’s stats will not increase.

<custom param: absent class x +y%>

Replace param with one of the following: MAXHP, MAXMP, ATK, DEF, MAT, MDF, AGI, LUK, or ALL

Replace x with the desired class’s ID.
Replace y with the bonus percent applied.



Empower Effect No.7: Enemy Present

This will increase the battler’s stats if enemy x is present in battle meaning that if there is an enemy type of x in battle, the battler’s stats will increase.

<custom param: present enemy x +y%>

Replace param with one of the following: MAXHP, MAXMP, ATK, DEF, MAT, MDF, AGI, LUK, or ALL

Replace x with the desired enemy’s ID.
Replace y with the bonus percent applied.



Empower Effect No.8: Enemy Absent

This will increase the battler’s stats if enemy x is absent in battle meaning that if there is an enemy type of x in battle, the battler’s stats will not increase.

<custom param: absent enemy x +y%>

Replace param with one of the following: MAXHP, MAXMP, ATK, DEF, MAT, MDF, AGI, LUK, or ALL

Replace x with the desired enemy’s ID.
Replace y with the bonus percent applied.



Empower Effect No.9: Gender Power

This function requires Mr. Bubbles’ Gender Functions script installed to work. This will increase the battler’s parameter by x% for every specified gender in the battler’s party.
http://mrbubblewand.wordpress.com/rgss3/gender-functions/

<custom param: girl power +x%>
<custom param: guy power +x%>
<custom param: sairen power +x%>

Replace param with one of the following: MAXHP, MAXMP, ATK, DEF, MAT, MDF, AGI, LUK, or ALL

Replace x with the bonus percent applied.

— And that’s all, folks! —

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Posts

Pages: 1
author=heisenman
<custom param: sairen power +x%>
Appropriately, Sairen is beyond genders.


lol
<custom param: sairen power +x%>

Appropriately, Sairen is beyond genders.
Pages: 1