YANFLY ENGINE ACE - ACTIVE BATTLE ADVANTAGE

RPG Maker VX Ace

Give players control over their battle advantage.

  • YF
  • 02/02/2012 02:41 AM


DL Link

Whenever a random encounter initiates, a gauge will appear on screen. And depending on the timing regarding a player’s Z button input, the battle will start off as a pre-emptive attack for the party, a normal battle, or even a surprise attack from the enemy.

Create or download an image with the filename “BattleAdvantage” within the Graphics\Pictures\ folder of your project.



When a player presses Z on these parts of the bar, different effects will occur:

Green – Pre-emptive Battle
Yellow – Normal Battle
Red – Surprise Attack

If the player fails to press Z in time, the battle will start with the enemy giving the player a surprise attack.

Note that the gauges vary depending on the party’s AGI compared to the enemy’s AGI. Advanced users can change the rate of pre-emptive rates versus surprise attack rates within the script.

— And that’s all, folks! —

Original Blog Page

Posts

Pages: 1
It sounds pretty cool to have for a more freely based battle, the player would feel like they actually deserve the surprise attack.
Adon237
if i had an allowance, i would give it to rmn
1609
author=IMMORTAL
It sounds pretty cool to have for a more freely based battle, the player would feel like they actually deserve the surprise attack.

Agreed completely, though I think it would be a tedious and possibly annoying feature for every battle.
I can see that and I'm sure Yanfly has as well. It would be perfect if it would appear randomly or after a certain amount of battles or even the boss battles too, I personally think if it had it for boss battle, holy shit that could be a difficult battle lol.
Pages: 1