Thank you for viewing my first publicly released vxAce script.
Static Parameter Changes gives a vxAce user the ability to grant static changes to various parameters that could only be given percentage changes with vxAce's Features system. These can be applied to the Actor, Class, Equipment, Enemies and States tabs through the use of Note Tags.
Special Thanks for Yanfly for showing me how to do this, and his code that helped me figure it out (and got sort-of lifted ^^;)
By using the notations
<param type: +value>
<param type: -value>
You can have much higher control over how effective abilities, equipment, and states are as well as have new ways to balance game stats, particularly with low numbers.
type should be replaced with one of the following shorthand codes:
mhpmaximum hp mmpmaximum mp atkattack defdefense matmagic attack mdfmagic defense agiagility lukluck hrghp regeneration mrgmp regeneration trgtp regeneration
and value can be replaced by any number positive or negative (be sure to include the symbol!)
2012.03.19 - Updated to allow Enemies to benefit from the static parameter changes from status effects and to allow the user to use the notetags in the Enemies tab.
All scripts created by Prexus for use with RPG Maker VX Ace may be freely used in any non-commercial RPG Maker VX Ace project; so long as credit is provided to Prexus via in-game credit, a packaged "Credit" text file, and on any promotional media (including but not limited to Box-Art, Posters, Commercials/TV Spots, Websites, and "Game Pages"/Forum Threads.) This script may not be distributed or reposted by unauthorized individuals.
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