WINDOW COLOR OPACITY

RPG Maker VX Ace

Adjust the transparency of ingame windows

Not being a fan of VX Ace's semitransparent windows, I tried to change it up a bit! This script lets you change the opacity of the color tone for your game's windows. It affects all windows, pretty much--this includes the title screen, message boxes, battle HUD, menus, and so on. The window borders are left alone.

Feature
Can improve the readability of in-game text, depending on windowskins and fonts

Instructions
1) Paste the script somewhere below Materials and above Main
2) Set OPACITY to a number from 0-255

Compatibility
Unknown for custom scenes. Other than that, this should work fine

Screenshot

A quick example of opacity = 255

Posts

Pages: 1
That, or you can go to Tools > Script Editor > Scene_MenuBase

Look for this line:

#--------------------------------------------------------------------------
# * Create Background
#--------------------------------------------------------------------------
def create_background
@background_sprite = Sprite.new
@background_sprite.bitmap = SceneManager.background_bitmap
@background_sprite.color.set(16, 16, 16, 255)
end

And switch the 160 (default) to 255 as above.
Pages: 1