Introduction This script gives enemies a basic AI that by process of elimination allows them to select targets. By using special tags you can make an enemy only use a healing skill when really needed or a skill which inflicts a state only when necessary.
Features - Adds a simple AI to enemies to decide which skill to use.
How to Use Instructions are on the script.
Credit and Thanks - TDS
Author's Notes For now it's still in beta and requires some scripting knowledge to fully use. I will add simplified versions of popular tags if there is enough interest in the script and people suggest them.
The reason I have not added a lot of tags is because I am not making a game which would require them. So instead of waiting months and slowly working on it, I thought people could use this script in their game and make suggestions on the tags they use the most.
It should also be very easy for scripters to add their own tags into the selection process structure through aliasing methods.
There is a downside to this AI system. Enemies will always check which skill to use before acting, which means that if the game uses skill speeds to determine the order of action then an enemy might act sooner if the original selected skill has a lower speed.
Restrictions Only for use in non-commercial games.