FOLLOWERS CONTROL

RPG Maker VX Ace

This script allows you to use event commands on the Player's followers.

  • TDS
  • 02/01/2013 09:37 AM
  • 9553 views
Version:1.0

Introduction
This script allows you to use event commands on the Player's followers.

Features
- Use Event Commands on Followers like "Set Move Route", "Show Animation", etc.

Instructions
Instructions are on the script.

Restrictions
Only for use in non-commercial games.

Posts

Pages: 1
Not quite sure how to set up an event with this; but once I figure it out, TDS deserves a cookie!!! Why this wasn't a part of original functionality in RPG Maker, I'll never know...
Here is an example screenshot.



In this example the first follower will move down instead of the event because of the script call above the command. As long as the event command affects character events it can be used on followers like Show Animation, Show Balloon Icon, etc.

The 0 represents the follower index and 0 in this case is the first follower.

Let me know if you can make it work.

Have a nice day.
Yeah I figured it out. There's no space... problem between keyboard and chair =D
But still, sooo happy this exists. Thanks for sharing!
I see. Well thank you, and I am glad you liked the script.
Brady
Was Built From Pixels Up
3134
As always TDS, cool script. Been thinkin' about this recently and realising that setting up scenes with followers is a lot harder than it need be.
author=Brady
As always TDS, cool script. Been thinkin' about this recently and realising that setting up scenes with followers is a lot harder than it need be.


Glad you liked the script, and yeah, I was playing an old dragon quest game and I noticed the followers moved on their own in certain parts and when I tried to do it in RPG Maker I found there were no commands for followers, even though they inherit their properties from the same place as the player/events.
Adon237
if i had an allowance, i would give it to rmn
1743
So after that move event command, all further move event commands will move their respective events/players, not followers, until the next control_follower(index) command is set?
Yes, unless there is a bug with the script.
Rave
Even newspapers have those nowadays.
290
I have troubles using this script. I have event set up like this:

<>Script: control_follower(2) #ctrl third follower
<>Balloon icon Player, Exclamation, wait
<>Script: control_follower(3) #ctrl fourth follower
<>Balloon icon Player, Tear, wait

However it shows wrong icon, for wrong event. It works like I'd put:
<>Script: control_follower(2) #ctrl third follower
<>Balloon icon Player, Tear, wait

Instead of showing exclamation on 3rd follower, then showing tear for 4th follower, it shows tear for 3rd follower. My party has four members at that point of game.

I even tried to put little wait between the two because who knows, maybe it needs a frame or two to "update", so it now looks like this:
<>Script: control_follower(2) #ctrl third follower
<>Balloon icon Player, Exclamation, wait
<>Wait 2
<>Script: control_follower(3) #ctrl fourth follower
<>Balloon icon Player, Tear, wait
but it had no effect. I suspect a bug in the script.
author=Rave
I have troubles using this script. I have event set up like this:

<>Script: control_follower(2) #ctrl third follower
<>Balloon icon Player, Exclamation, wait
<>Script: control_follower(3) #ctrl fourth follower
<>Balloon icon Player, Tear, wait

However it shows wrong icon, for wrong event. It works like I'd put:
<>Script: control_follower(2) #ctrl third follower
<>Balloon icon Player, Tear, wait

Instead of showing exclamation on 3rd follower, then showing tear for 4th follower, it shows tear for 3rd follower. My party has four members at that point of game.

I even tried to put little wait between the two because who knows, maybe it needs a frame or two to "update", so it now looks like this:
<>Script: control_follower(2) #ctrl third follower
<>Balloon icon Player, Exclamation, wait
<>Wait 2
<>Script: control_follower(3) #ctrl fourth follower
<>Balloon icon Player, Tear, wait
but it had no effect. I suspect a bug in the script.


I'm not quite sure what the problem is from your example, but the followers index begins from 0 not 1. The first follower is 0, second is 1, third is 2 and so on.

I also tested the script to see if there were any bugs and it all seems to work fine, so if the problem is not index related or caused by another script then you are going to have to explain your problem more clearly if you want me to be able to help you.
Rave
Even newspapers have those nowadays.
290
But I counted from 0! 0 -player, 1 - second character in party - 2 third character, etc.
Found a bug: If you control followers and later on try to get on a vehicle, it won't work.
Pages: 1