MENU Á LA MAJO NO IE

RPG Maker VX Ace

Creates a menu screen the same with Majo No Ie / The Witch’s House.

Menu á la Majo no Ie

By: SoulPour777

Description

This script configures the menu and the item to be compatible for making good horror games.

Features
- Item Numbers have been ommited in the Key Items.
- The Menu is designed a la Witch’s House / Majo no Ie
- Only contains Items and Load
- The item description has been fixed.

Posts

Pages: 1
This menu is awesome for my adventure game but when I get an item and try to open the key item window I get this crash :

Script 'Window_Base' line 549: NoMethodError occured. undefined method 'icon_index' for #<Array:0x8c26ef8

It directs me to this line in the script editor Window_Base 549 draw_icon(item.icon_index, x, y, enabled)

When I have no items in inventory it shows up empty window. Works fine. But when I try to open the same window when having a item this happens...

Here are the srcipts I use in the game : Victor Engine-Basic Module
Victor Engine-Fog and Overlay
Galvs Layer Graphics
Galvs Visual Novel Choices
Galvs Use Item on Event
Galvs new item indication

I really hope you can help as your menu is awesome for my adventure game :)
Its a must have really.As my game will only use key items to progress with no battles and stuff.
Most of the scripts you're using harbors the original menu that gets overwritten by my script. :)
okay :) thx for your answer. I got it solved a while ago though. But grateful for your reply.
Pages: 1