SEA – BREATH OF FIRE IV: WILL SYSTEM – PARAMETER CHANGE

RPG Maker VX Ace

Adds the Will system, where different Wills change the parameter growth of each Will applied actor.

Introduction:

This script creates a parameter growth per level up for each actor who possesses a unique ‘Will’. This system was first introduced to me by Breath of Fire IV. All the Wills you will see on the script are purely based on Breath of Fire IV, however, I indicated instructions on how to customize, create, and design your own Will. The Wills change the growth of your character when they level up. Aside from the natural growth you have when your character levels up, the Wills would change or add those parameters.

The Parameters You Can Change:

param
sparam
xparam
The Wills:

Rwolf – Haste
Stoll – Filch
Una – Wild
Marlok – Greed
Njomo – Pique
Momo – Drowse
Abess – Reck
Kyrik – Finale
Lyta – Guard
Gyosil – Ward
Bunyan – Vision
Kahn – Valor
Parameter Guide:
I added this for the intention that someone might be asking what DMHP, MMP, ATK, DEF, AGI, MAT and other parameters mean, what their parameter ID is, so inside the script, I included this useful section of their ids and what they do:

# -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# Parameter ID and Configuration Guide
# -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# Command: add_param – Add Parameter
# Command: add_sparam – Add SParameter
# Command: add_xparam – Add XParameter
# -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#~ dmhp; param(0); # MHP Maximum Hit Points
#~ mmp; param(1); # MMP Maximum Magic Points
#~ atk; param(2); # ATK ATtacK power
#~ def; param(3); # DEF DEFense power
#~ mat; param(4); # MAT Magic ATtack power
#~ mdf; param(5); # MDF Magic DeFense power
#~ agi; param(6); # AGI AGIlity
#~ luk; param(7); # LUK LUcK
#~ hit; xparam(0); # HIT HIT rate
#~ eva; xparam(1); # EVA EVAsion rate
#~ cri; xparam(2); # CRI CRItical rate
#~ cev; xparam(3); # CEV Critical EVasion rate
#~ mev; xparam(4); # MEV Magic EVasion rate
#~ mrf; xparam(5); # MRF Magic ReFlection rate
#~ cnt; xparam(6); # CNT CouNTer attack rate
#~ hrg; xparam(7); # HRG Hp ReGeneration rate
#~ mrg; xparam(8); # MRG Mp ReGeneration rate
#~ trg; xparam(9); # TRG Tp ReGeneration rate
#~ tgr; sparam(0); # TGR TarGet Rate
#~ grd; sparam(1); # GRD GuaRD effect rate
#~ rec; sparam(2); # REC RECovery effect rate
#~ pha; sparam(3); # PHA PHArmacology
#~ mcr; sparam(4); # MCR Mp Cost Rate
#~ tcr; sparam(5); # TCR Tp Charge Rate
#~ pdr; sparam(6); # PDR Physical Damage Rate
#~ mdr; sparam(7); # MDR Magical Damage Rate
#~ fdr; sparam(8); # FDR Floor Damage Rate
#~ exr; sparam(9); # EXR EXperience Rate
# -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Will Effects:

Haste: ATK + 1 , MMP + 1
Filch: AGI + 1
Wild: DMHP + 12, ATK + 2, MAT – 1, MMP – 2, DEF + 1
Greed: DMHP + 16, MMP + 3, ATK – 1, DEF – 1, AGI – 1, MAT – 1
Pique: DMHP – 8, MMP + 1, AGI + 1
Drowse: DMHP + 8
Reck: ATK – 2, MAT + 4, MMP + 2, DEF – 2
Finale: DMHP + 25, ATK + 3, MAT – 2, MMP – 2, DEF + 2, AGI – 2
Guard: MAT + 1, MMP + 1, DEF – 1
Ward: DMHP – 8, AP + 2
Vision: DMHP + 2, MMP – 2, ATK + 2, DEF + 1, MAT – 3
Instruction of Using:

Commands:

add_param – for param
add_sparam – for sparam
add_xparam – for xparam
Place the Note Tags To Use The Will:

RWOLF_WILL= “<Haste>”
STOLL_WILL = “<Filch>”
UNA_WILL = “<Wild>”
MARLOK_WILL = “<Greed>”
NJOMO_WILL = “<Pique>”
MOMO_WILL = “<Drowse>”
ABESS_WILL = “<Reck>”
KYRIK_WILL = “<Finale>”
LYTA_WILL = “<Guard>”
GYOSIL_WILL = “<Ward>”
BUNYAN_WILL = “<Vision>”
KAHN_WILL = “<Valor>”
For example, adding <Valor> to your Actor’s Note tag will allow your Actor to acquire the Valor Will.

Screenshots:

An actor without a will during level up:



When Erin acquires the Finale Will…



Future Add Ons: (Planned Add ons of the script)

Version 2.0 – Will Battle Effects

Prerequisites:
https://dl.dropboxusercontent.com/u/36246420/Soul%20Engine%20Ace/Soul%20Character%20Core.txt