IMPROVED SAVE

RPG Maker XP

A very huge script with a lot of systems and options

  • gerkrt
  • 10/30/2011 11:23 AM
  • 8996 views




This script has been created with the idea to give the maxium freedom and
possibilities to the creator. I think this system open many new ways, but i may
take some work for you.

Anyway the script comes with a working default configuration for each feature and
also have the option to make autoconfigurations. Turning on/off a feature only
needs to changue one option.

Main systems:

-Autosave system with temporizer or/and map script calls. The autosave warns you
activating a switch everytime is autosaved. Use a reserved slot for this system
that can be protected.

-Quicksave system. This lets the player to save everywhere, with the condition that
the quick savegame will be erased. Use a reserved slot for this system, that can be
protected. It have a must load option that protect agains cheaters.

-One slots modes. They make all the save and load process automatically. Also exist
a Quicksaving one slot mode that works like roguelikes ones.

-Complete event save control system. You can now save, load, erase, check if
savegame exist, keep savegame information in event variables, quick save
and autosave with simple script calls. It also have a function to call the load
game menu.

-Very complex and complete graphic personalitzation. Now savegames can show:
steps
map description(based on maps id)
map name
gameplay time
date
description(a text thats saved with the game. Ex: "Chapter I")
money
completed game(based on event variable)

actors names
actors levels
actors graphics
actors faces

There are two graphic configuration modes. With the automatic you can set all that
things in two lines, but with the advanced you can select also every option position.
and other extra things.

It also add the follow features:
-Backwindows and backscene based on images
-You can configurate windows transparencys and visibility.
-Some control over the fonts.

Other features:
-You can select savegame folder, savegames names and extensions.
-Warning messages.
-Main menu quicksave entry
-Configurable slot number.
-Extended vocabulary configuration
-High compatibality. You can disable individually the changues to game_system,
title, end or main menu.

In progress features:
-Slot sort system
-Graphic mode with one actor games in mind.
-Improved slot visually identification.
-Definition of font for each text.
-Some compatibility improvements
-Graphics and interace improvements

Planned features:
-Use of icons
-New base graphic styles
-More complex save scene
-Screen captures
-Extended roguelike style support


This script is in development. I have been testing it , but in a huge system like this im sure that will show some bugs or mistakes... just ask.
Suggerences, critics, translation mistakes, etc... will be listened. Also compatiblity issues.

Posts

Pages: 1
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
This script looks interesting, as I've been thinking about adding a quicksave option to my game. Has it been tested if it's compatible with Tankentai?
mmm, i suppose that will work because they are diffeent systems, save and battle one
benos
My mind is full of fuck.
624
---------------------------
Project1
---------------------------
Script ' ' line 2182: NoMethodError occurred.

undefined method `hp' for nil:NilClass
---------------------------
OK
---------------------------

I get this when I open or load the game.
benos
My mind is full of fuck.
624
No, I don't.
Mmm i didnt read this in a looong time. I suggest people to delete all savefiles you have, there is a comaptbiltiy issue with old savefiles that dont use the script.

Maybe i will put that in instructions for next version.
I have a problem with this script. For some reason the faces will not show up if i acivate them. They have the right name (Saveface_Actorname.png) and right size, but now matter in which folder i put them, the savescreen stays empty. I tried pictures, faces and the main folder.
I'm actually using your save script for my project on RPG Maker XP and I would like some help.

I'm making a custom Menu System in events, there are 3 slots to save. I would like to get the Level, HP, MP, Gold, Play Time, and eventually the Number of times the player saved, on each slot. All of these would be stocked in different variables to display then in my menu.

I've already tried many things, but I can't find any solution.
If you could help me, I would be very thankful!
Pages: 1