RPG Maker VX Ace
Makes catb reset values stack until the battlers have no more actions
- DoubleX
- 08/26/2014 02:20 AM
- 1010 views
Current Version
v1.00c
Prerequisites
DOUBLEX RMVXA BUG FIXES TO YSA BATTLE SYSTEM: CLASSICAL ATB
YSA Battle System: Classical ATB
YSA Battle Add-on: Lunatic CATB Reset
Introduction
In the default YSA Battle Add-on: Lunatic CATB Reset settings, only the catb reset value of the last action counts as the original YSA-CATB disable the entire Action Times+ feature.
With my bug fix to YSA-CATB, that feature comes back, however, so YSA Battle Add-on: Lunatic CATB Reset has to be upgraded to deal with this change.
For example, the catb reset values of skill A, skill B and skill C are 10%, 20% and 30% respectively. Battler X has 3 actions every time his/her/its atb becomes full(so his/her/its total Action Times+ is 200%).
Let's say Battler X uses skill A, followed by skill B, which in turn followed by skill C.
In the default YSA Battle Add-on: Lunatic CATB Reset settings, only the catb reset value of skill C counts as it's the last action, so the atb of Battler X will be reset to 30%.
With this addon, however, all the 3 skills' catb reset value counts, so the atb of Battler X will be reset to 10% + 20% + 30% = 60%.
Features
Plug and play(You don't need to edit anything in this script but you may still do so)