YANFLY ENGINE ACE - COMMAND AUTOBATTLE

RPG Maker VX Ace

Autobattle is now back!

  • YF
  • 12/15/2011 08:44 PM
  • 3890 views


Anyone remember the Autobattle command from RPG Maker 2000? Well, now it’s back and you can choose to tack it onto the Party Command Window or the Actor Command Window. When autobattle is selected, it will let the game determine what action to use for the party and/or actors depending on the game’s A.I.

Furthermore, there is an option to have Autobattle continously remain in effect if selected from the Party Command Window. When Autobattle is selected in the Actor Command Window, it’ll cause the game to automatically choose an action for that actor instead.

In addition to this, there exists the functionality of having all battle members but the first member autobattle. This feature can be turned off.

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When selecting the Auto command from the Party Command Window, the party can go into continous autobattle. The following turns after, the party will stay in autobattle until cancelled by the player. This feature can be turned on and off in the module. The command can also be removed from the module.

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The Auto command for Actors will have the game choose an action for that actor individually rather than for the whole party. The actor will not go into continuous autobattle. This command can be disabled from the module.

Also for those who have played Persona 3/4 or Final Fantasy XIII, the option to have all of your party members but the first be in autobattle is present, too. This feature, of course, can be enabled and disabled.

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mjshi
Jack of Most Trades
6414
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This account's public links are generating too much traffic and have been temporarily disabled!"

Could you paste the script on RMN instead of Dropbox? xD
Pages: 1