SCRIPTS

Title Source Info
Yanfly Engine Ace - Element Reflect
Reflect skills based on their elements.
12/15/2011 08:49 PM
Yanfly Engine Ace - Element Absorb
Absorbing elements is now possible again.
12/15/2011 08:48 PM
Yanfly Engine Ace - Command Equip
Change equipment mid-battle.
12/15/2011 08:47 PM
Yanfly Engine Ace - Command Autobattle
Autobattle is now back!
12/15/2011 08:44 PM
Yanfly Engine Ace - Combat Log Display
Action list history in battle.
12/15/2011 08:42 PM
Yanfly Engine Ace - Battle Command List
Change what commands are listed in battle.
12/15/2011 08:40 PM
Yanfly Engine Ace - Command Party
Add-On to YEA - Party System
12/15/2011 08:35 PM
Generic Singleton<T>
A generic singleton class, useful for managing game state
12/14/2011 10:50 PM
Yanfly Engine Ace - Enemy HP Bars
Add-On to Ace Battle Engine
12/09/2011 03:00 AM
Yanfly Engine Ace - Ace Battle Engine
Basic battle engine core for VX Ace.
12/09/2011 02:58 AM
Yanfly Engine Ace - Force Move Tiles
Tiles that force you to move in a designated direction.
12/09/2011 02:54 AM
Yanfly Engine Ace - TP Manager
Manage your TP system with FFX style overdrive modes.
12/09/2011 02:52 AM
Yanfly Engine Ace - Ace Menu Engine
Add, remove, and reorganize commands to your main menu in Ace!
12/09/2011 02:47 AM
Yanfly Engine Ace - Call Random Battle
Call random battles rather than set battles for events.
12/09/2011 02:43 AM
Yanfly Engine Ace - Base Troop Events
Every battle now draws event data from one troop group.
12/09/2011 02:41 AM
Dividing and Transforming Monsters
You like FF3? And hate those dividing monsters?
12/06/2011 09:51 PM
OZ Customizable Menu
A fully customizable menu. That's it.
12/06/2011 09:37 PM
Another Move to Fog
Adds a waving movement to fogs (flexible enough, making possible lots of possible movements).
12/06/2011 09:30 PM
Characters as pictures
Lets you use the whole character graphic, instead of cutting it, and use it as if they were pictures
12/06/2011 09:16 PM
Un-default-ed Title Screen
Random title graphic? Commands as images?
12/06/2011 09:06 PM