Title Source Info
Soul Engine Ace – Battle Algorithms
Different working algorithms for damage calculations.
03/06/2014 03:38 PM
Soul Engine Ace – Gameover States
If all party members are inflicted with a Gameover State, the game ends.
03/06/2014 03:37 PM
Soul Engine Ace - Battle Common Events
Allows the use of common events during battle.
03/06/2014 03:35 PM
Soul Engine Ace - State Skills Requirement Script
Allows a Skill that can only be activated when the User / Caster has a specific state.
03/06/2014 03:34 PM
Soul Engine Ace – Actor Battlers
Allows Battlers in Battle.
03/06/2014 03:32 PM
Soul Engine Ace - Soul Battle Core
Holds all variables and functions to allow all Battle Scripts for Soul Engine Ace to work. (Some are independent scripts)
03/06/2014 03:31 PM
Soul Engine Ace – Dashing Armors
Includes Dashing Attributes to armors.
03/06/2014 06:55 AM
Soul Engine Ace – Critical Enemy Battlers
This script allows all critical tagged enemies to change their battlers when they are under a critical condition (HP.
03/06/2014 06:54 AM
Soul Engine Ace – Skill Teacher Items
This script allows the developer to place in skills that can teach skills to the target when the skill is used.
03/06/2014 06:53 AM
Soul Engine Ace – Vampiric and Siphonic Traits
Creates a Siphonic and Vampiric Trait to Actor Weapons and Enemies.
03/06/2014 06:52 AM
Soul Engine Ace – Enhanced Battle Commands
Creates transparent windows for all Battle Commands and uses pictures as background. The battle hud is also created to enhance battle visibility for the game.
03/06/2014 06:51 AM
Soul Engine Ace – Poach Skill EX
Allows the actor to get an enemy specific drop item when a Poach skill is used on the enemy. Each enemy can hold arrays of items to drop.
03/06/2014 06:50 AM
Soul Engine Ace – Altitude Changer
This script can change the altitude of the airship vehicle at will.
03/06/2014 06:46 AM
Soul Engine Ace – Status Faces
Changes the Actor Face depending on their HP and MP status.
03/06/2014 06:45 AM
Soul Engine Ace – Actor Banned Names Script
Generates Banned Names for Actors. Used for different effects and even online games.
03/06/2014 06:44 AM
SEA – Breath of Fire IV: Will System – Parameter Change
Adds the Will system, where different Wills change the parameter growth of each Will applied actor.
03/05/2014 04:31 AM
Kyrie Engine – Random Multiple Fog EX
Shows a multiple fog with different behaviors.
03/05/2014 12:03 AM
Kyrie Engine – Animated Parallax EX
Shows an animated parallax instead of a static one.
03/05/2014 12:01 AM
Kyrie Engine – RGSS3 Lock Screen
Locks the screen via switch.
03/05/2014 12:00 AM
KE – Versus Pop Up
Shows the leader’s battler and the enemy battler before battle.
03/04/2014 11:59 PM

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Script Categories

Battle Systems
Modifications, enhancements or replacements for the default battle system
Bug Fixes
Fixes to the default scripts
Custom Scenes and Windows
Addition of new scenes or features, or modification to non-menu/non-battle scenes
Database Systems
Modifications or enhancements to database elements, such as skills, actors, equipment, states, etc...
Event Systems
Modifications or enhancements to events, event commands, characters or vehicles, character movement, or mini-games
Graphical/Audio Systems
Modifications or enhancements to the graphical or audio systems
Map Systems
Modifications or enhancements to the map scene, such as HUDs, fogs, tiles, parallaxes/backgrounds or onscreen display
Menu Systems
Modifications to the graphical and/or functional layout of the default menu scenes
Message Systems
Modifications or enhancements to the default message system
A script that does not conform to the other categories
Script Compilation/Library
A compilation of several inter-related scripts
Scripting Tools
Tools for aiding in the development of scripts
Technical Systems
Modifications or enhancements to the engine itself