DATABASE SYSTEMS

Title Source Info
Actor Stats on Level Up
Instead of setting all the numbers in Class, your actor gains stats according to your formulas.
01/05/2015 12:11 PM
Pre-Skill Effects
Run effects before skills or items are executed
12/06/2014 09:56 PM
Conditional Drop
Enemies have 4th drop, which is conditional.
11/24/2014 12:00 PM
Static EXP
Actors will require same amount of EXP every single level.
11/24/2014 11:57 AM
DoubleX RMVXA Revrese Input
Lets users set states reversing inputs in related actors' skill lists
09/24/2014 09:41 AM
DoubleX RMVXA Random Cast
Lets users cast random skills on targetswhen the current skill hits them
08/26/2014 07:47 AM
Core Equip Slots
Create and assign custom equip slots for your actors
08/15/2014 07:25 PM
DoubleX RMVXA Dynamic Cost
Lets users alter the skill's mp or tp cost via custom formulae
08/09/2014 09:26 AM
DoubleX RMVXA Encounter Step
Lets users get and set encounter steps and times per region per map
06/23/2014 07:29 AM
DoubleX RMVXA Equip Prerequisite
Allows users to add prerequisites for equipments to actors
05/26/2014 12:48 PM
DoubleX RMVXA Caster Aftermath
Allows users to add effects applied to the casters after casting skills
05/26/2014 12:27 PM
DoubleX RMVXA Intercept Magic
Allows users to set states that intercepts magic under some conditions
04/05/2014 07:04 AM
Item Rarity
Add colours to your item names by specifying rarity
03/25/2014 05:21 PM
DoubleX RMVXA Targeting AI
Allows users to have greater control on single non random target selections of skills used by enemies or autobattle or confused actors
03/12/2014 12:09 PM
Soul Engine Ace – Dashing Armors
Includes Dashing Attributes to armors.
03/06/2014 06:55 AM
Sword Art Online System – Teleportation Crystals and Anti-Crystal System
Creates a Teleport Crystal and an Anti Crystal Zone.
03/04/2014 04:47 AM
DoubleX RMVXA Permanent States
Sets specific states to be always added back automatically upon revival
02/13/2014 08:12 AM
DoubleX RMVXA Enemy AI
Allows users to set enemy actions triggered by game variables
02/09/2014 11:01 AM
DoubleX RMVXA Autobattle Edit
Allows users to set autobattle actions triggered by variables for actors
02/06/2014 09:04 AM
DoubleX RMVXA Reflect State
Adds reflect state reflecting non certain hit skill and item from anyone to enemies
01/27/2014 09:25 AM
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Script Categories

Battle Systems
Modifications, enhancements or replacements for the default battle system
Bug Fixes
Fixes to the default scripts
Custom Scenes and Windows
Addition of new scenes or features, or modification to non-menu/non-battle scenes
Database Systems
Modifications or enhancements to database elements, such as skills, actors, equipment, states, etc...
Event Systems
Modifications or enhancements to events, event commands, characters or vehicles, character movement, or mini-games
Graphical/Audio Systems
Modifications or enhancements to the graphical or audio systems
Map Systems
Modifications or enhancements to the map scene, such as HUDs, fogs, tiles, parallaxes/backgrounds or onscreen display
Menu Systems
Modifications to the graphical and/or functional layout of the default menu scenes
Message Systems
Modifications or enhancements to the default message system
Miscellaneous
A script that does not conform to the other categories
Script Compilation/Library
A compilation of several inter-related scripts
Scripting Tools
Tools for aiding in the development of scripts
Technical Systems
Modifications or enhancements to the engine itself