Basic Sprinting System (RM2K3)
Lets you create a system where holding shift speeds up the hero's walking speed...
Fallen-Griever- 06/29/2009 11:39 PM
First, make one Variable ("Running?") and two Switches ("Running On" and "Cutscene On").
Then, make a Common Event in the database ("Running System" or something similar) and set the trigger to Parallel Process. The code should look like this:
In case you are unsure, the key-input process should look like this:
IMPORTANT ASIDE! - The "Cutscene On" switch needs to be turned on at the start of every cutscene and turned off at the end of every cutscene. This stops people mashing shift during cutscenes and causing a mess of the hero's speed during the cutscene.
Then, make a Common Event in the database ("Running System" or something similar) and set the trigger to Parallel Process. The code should look like this:

In case you are unsure, the key-input process should look like this:

IMPORTANT ASIDE! - The "Cutscene On" switch needs to be turned on at the start of every cutscene and turned off at the end of every cutscene. This stops people mashing shift during cutscenes and causing a mess of the hero's speed during the cutscene.
Discussion
Um i don't get this. What links did you press to do this. I see the product but i don't know which buttons you did. sorry.
Relyt
534
I wanna know why this isn't in Sore Losers.
(Unless it is...I haven't played it in a while)
(Unless it is...I haven't played it in a while)
Fallen-Griever
2152
I wanna know why this isn't in Sore Losers.
(Unless it is...I haven't played it in a while)
Because Sore Losers was made in RM2K and RM2K doesn't recognise the shift key. Also, in Sore Losers the hero already moves at running pace so this system isn't really needed. I also don't see much point in running systems because I always select "Auto-Run" when playing console RPGs that have a running system.
Um i don't get this. What links did you press to do this. I see the product but i don't know which buttons you did. sorry.
"Branch If" comes from the Conditional Branch/Fork Condition (depending on your version) button. You can check a box that lets you have an "Else" case; the first one doesn't have one and the second one does.
"Wait" is obvious and so are most of the others...
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