ANIMATED TILE SET!

Learn how to have unlimited animated frames to any tiles in your chipset!

EDIT: If you want to do this on RPG Maker XP, here's a tutorial on how to do that
http://www.rmxpunlimited.net/forums/topic/2051-change-map-tileset/

-Tutorial for RM2k3 below-

I just learned about this yesterday on March 13th, 2011, after seeing it in a RPG Maker 2003 project called 'Balmung Cycle'.

Here's what you do:

Make duplicates (for any number of frames the tiles are going to be) of the same tile set. Name them in order, and in each tile set, change the frame of the tile(s).

Say you have an auto tile of water with 8 frames. You would need 8 of the same tile set, and you would change the frame of the auto tile 8 times in each tile set.

To activate this, all you do is make a parallel process event on the map that's going to have the animated tiles. In Page 3 of the event options, select 'Change Map Tileset'. Change the tile set multiple times (to how ever many frames its going to be.) and put a 'Wait' after each tile set change. (i suggest using 0.2 wait.), and that's all there is to it.

If you're going to have tiles that have more frames than others, then what you would do is, for example, say you have water that has 8 frames, and grass that waves in the wind with 4 frames. You would have 8 tile sets, the water would change a frame in the 8 tile sets, and the grass would repeat frames 1-4 in the next 4 tile sets. Simple?

Example:

Water- 1, 2, 3, 4, 5, 6, 7, 8
Grass- 1, 2, 3, 4, 1, 2, 3, 4 (or) 1, 2, 3, 4, 4, 3, 2, 1 (or in any order you want)

If you're going to have tiles that move slower/faster than others, then what you would do is, for example, say you have the water with 8 frames, and you want the grass with 4 frames to move 2 frames slower than the water. You would have 8 tile sets. The water would repeat frames 1-8 in the next 8 frames, and each frame for the grass would remain the same for every 2 tile sets.

Example:

Water- 1, 2, 3, 4, 5, 6, 7, 8
Grass - 1, 1, 2, 2, 3, 3, 4, 4

Calculate the frames, and the delay of your tiles, and set them up accordingly. It's a lot of work, but it's worth it if you want really nice maps, but don't go crazy and have tiles with 50 frames XD!!! I don't know if that would slow the game's engine down.

---This concludes the tutorial---

Here's a video I made showing this method, enjoy!

http://www.youtube.com/watch?v=wPmOBE4DBUY
(NOTE, this video does not show you how this is done, it simply shows the tiles animating)

I used 2 auto tiles in this video. Shallow and Deep water. Each have 15 frames, and they animate at the speed of 0.2 seconds. You can animate more than just auto tiles. Animate anything you want.

~Now you can have maps as good in games like 'Secret of Mana'!!!~

PS: This method probably works in RPG Maker XP/VX as well. Give it a try and see.

Posts

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I watched the video, and it took me a while to realize what was going on there.

Interesting, though. You could use that to much more interesting effects though. Like animating non-auto tiles. You could make EVERY tile animated in a way (walls, grass, trees, etc). Map would look really vibrant.
Balmung Cycle... the fountain that just keeps giving.
author=calunio
I watched the video, and it took me a while to realize what was going on there.

Interesting, though. You could use that to much more interesting effects though. Like animating non-auto tiles. You could make EVERY tile animated in a way (walls, grass, trees, etc). Map would look really vibrant.
Yup!! I think the only thing you couldn't possibly do in 2k3, is alpha transparency effects on maps, or tiles that are transparent, unless they're in a char set. :O
You should put the link to the video at the top.
That way, people won't have to read the tutorial text wall to find out that they could have spent their last five minutes watching a video instead.
The video doesn't show how to do it, it just shows the product of this technique.
author=calunio
The video doesn't show how to do it, it just shows the product of this technique.
The video just shows the tiles animated, it doesn't tell you how. That's what this tutorial is for. Otherwise, would be the point of me writing the tutorial? <_<
author=Ben_Random
You should put the link to the video at the top.
That way, people won't have to read the tutorial text wall to find out that they could have spent their last five minutes watching a video instead.
But the video isn't the tutorial. >_>
author=FelixFlywheel
author=Ben_Random
You should put the link to the video at the top.
That way, people won't have to read the tutorial text wall to find out that they could have spent their last five minutes watching a video instead.
But the video isn't the tutorial. >_>


Oh, didn't understand.

It's an interesting concept. It could be very useful for RM2K3 game developers. I personally use XP though, Unfortunately, the change tileset command was removed for this Maker, and it bugs me from time to time as it could be useful for things just like this. (There are however other ways to get around the change tileset command missing...)
author=Warrior88
It's an interesting concept. It could be very useful for RM2K3 game developers. I personally use XP though, Unfortunately, the change tileset command was removed for this Maker, and it bugs me from time to time as it could be useful for things just like this. (There are however other ways to get around the change tileset command missing...)
Oh yeah, there has to be some scripts for XP, just like the script for the tileset changer in VX. ^_^ If you find the script, list it here so others can see!
author=Warrior88
http://www.rmxpunlimited.net/forums/topic/2051-change-map-tileset/Here you go sir! And by the way, I like your Forum-Avatar.
Hey, thanks for listing that. I just added it to the top there.
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